So this is not ment to flame or cause a fuss. I enjoy the game quite a bit. However I want more. I want the game to be a successful game. The problem is the game has a bit of identity crisis. Is it a solo game, a party game, an mmo? The fact that the game has a solo and open play mode is actually the biggest bottleneck in emergent multiplayer gameplay. Obviously you have those who wish solo play and that is their prerogative. However it causes development problems.
The problem with our sandbox is there are almost no social tools to facilitate multiplayer gameplay. For instance. In eve , the economy is Npc AND player driven. There is a reason to mine haul fight. Loot has purpose. In elite all commodities are simply abstract items to be arbitrarily moved from point a to point b. Build something with commodities or what you mine..nope. The problem is if you place emphasis on multiplayer economy... The solo game suffers. Personally the game should have seperate design paths to free up ideas that would make open play great but really screw up solo play. You really can't do both effectively. You can't develop solo ideas without open suffering and vice versa.. They are polar opposites.
There are no mechanics for social anything. You need corporations or guilds. Player ownership in the economy. As well as instituting infrastructure to foster and facilitate multiplayer gameplay.
Sure there is the occasional multiplayer interaction or passing by but until we drop solo or put it in I t s own dev pipeline frontier will never be free to really flesh out open play.
Now all may not agree and I'm prepared for that. Maybe it's really that I want elite to pull in all the great player interaction mechanics of eve and tweak them to elite. I think the biggest thing that will help is player ownership in economy with production and manufacturing. Followed by social structures and mechanics to bring players together and give them a reason to haul mine or fight.
Flak suit ready.
The problem with our sandbox is there are almost no social tools to facilitate multiplayer gameplay. For instance. In eve , the economy is Npc AND player driven. There is a reason to mine haul fight. Loot has purpose. In elite all commodities are simply abstract items to be arbitrarily moved from point a to point b. Build something with commodities or what you mine..nope. The problem is if you place emphasis on multiplayer economy... The solo game suffers. Personally the game should have seperate design paths to free up ideas that would make open play great but really screw up solo play. You really can't do both effectively. You can't develop solo ideas without open suffering and vice versa.. They are polar opposites.
There are no mechanics for social anything. You need corporations or guilds. Player ownership in the economy. As well as instituting infrastructure to foster and facilitate multiplayer gameplay.
Sure there is the occasional multiplayer interaction or passing by but until we drop solo or put it in I t s own dev pipeline frontier will never be free to really flesh out open play.
Now all may not agree and I'm prepared for that. Maybe it's really that I want elite to pull in all the great player interaction mechanics of eve and tweak them to elite. I think the biggest thing that will help is player ownership in economy with production and manufacturing. Followed by social structures and mechanics to bring players together and give them a reason to haul mine or fight.
Flak suit ready.
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