changes needed to open play for long term survival.

So this is not ment to flame or cause a fuss. I enjoy the game quite a bit. However I want more. I want the game to be a successful game. The problem is the game has a bit of identity crisis. Is it a solo game, a party game, an mmo? The fact that the game has a solo and open play mode is actually the biggest bottleneck in emergent multiplayer gameplay. Obviously you have those who wish solo play and that is their prerogative. However it causes development problems.

The problem with our sandbox is there are almost no social tools to facilitate multiplayer gameplay. For instance. In eve , the economy is Npc AND player driven. There is a reason to mine haul fight. Loot has purpose. In elite all commodities are simply abstract items to be arbitrarily moved from point a to point b. Build something with commodities or what you mine..nope. The problem is if you place emphasis on multiplayer economy... The solo game suffers. Personally the game should have seperate design paths to free up ideas that would make open play great but really screw up solo play. You really can't do both effectively. You can't develop solo ideas without open suffering and vice versa.. They are polar opposites.

There are no mechanics for social anything. You need corporations or guilds. Player ownership in the economy. As well as instituting infrastructure to foster and facilitate multiplayer gameplay.

Sure there is the occasional multiplayer interaction or passing by but until we drop solo or put it in I t s own dev pipeline frontier will never be free to really flesh out open play.

Now all may not agree and I'm prepared for that. Maybe it's really that I want elite to pull in all the great player interaction mechanics of eve and tweak them to elite. I think the biggest thing that will help is player ownership in economy with production and manufacturing. Followed by social structures and mechanics to bring players together and give them a reason to haul mine or fight.

Flak suit ready.
 
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Robert Maynard

Volunteer Moderator
As you mentioned Eve, why not petition CCP to add a full hand-on-joystick flight experience to Eve rather than copy Eve's mechanics in E: D?
 
No flak, you are just confusing this with an MMO. It's solo at heart. There will be some added mechanics to make it feel more multiplayer but it will still be solo at heart. Not near enough players for the size of the game and nothing is going to change that. Right now the priority should be to flesh out the mechanics of the main game. Meaning trader, explorer, pirate, bounty hunter. Everything right now feels alpha with placeholders put in until they decide what they really want.
 
Also being new to elite franchise. I came in with the understanding it was an mmo with solo as an afterthought.. Not the other way around. That's probably my fault or just the way it was marketed to completely new to franchise players.
 
Also being new to elite franchise. I came in with the understanding it was an mmo with solo as an afterthought.. Not the other way around. That's probably my fault or just the way it was marketed to completely new to franchise players.

dont be too disillusioned, FD dont seem to know what it is either... those claiming categorical knowledge seem immune to recent changes suggesting otherwise...in any direction.


tldr: nobody knows.
 
Rather than lamely say I disagree without giving a coherent argument, I'm going to do the decent thing and say I agree with a lot of your argument but disagree with your conclusions and give an incoherent argument instead.

Health Warning - if you don't understand how Eve Online security works, move on or look it up on Wikipedia (I don't want to do 1000 words trying to explain it except to say that star systems are joined by fixed gates which in high sec are guarded by strong NPCs and in low sec they are not).

It's pretty obvious that the Eve Online messaging system is pretty good and encourages multiplayer interactions, but I'm not sure what you are saying (I might be being a bit dumb so bear with me). What you seem to be suggesting is that single player mode should be separated completely from multi-player mode? If not then the rest of this is pretty pointless so move along.

Since you mention Eve Online, it's worth noting that in the early days, that game was very different - there was no high-sec or low sec, and it was a free-for-all which was in danger of destroying the game completely. A new player could hardly travel to the next star system without some player coming along and ganking them - it was a mess basically. When they introduced the High Security worlds there was a massive outcry from some players who thought CCP had destroyed Eve. Time has proven them wrong, but a new player will find that 90% of the Eve universe is off-limits to them because outside of the core sectors, gate camper players are sitting around all day and night in their underwear blowing up anyone who comes through a jump gate who isn't on their 'friendly' list (in their corporation/alliance). Not exactly a good experience for PVE players or explorers on the whole.

I think Frontier have really headed that problem off at the pass because in Elite because you, as a player who's paid money for the game can control what kind of game you are playing.

Does it really matter to a solo player that the markets they encounter in space stations are influenced by other players? You think it does but I'm not convinced myself - I'm happy to play either way but would find that the idea of a static market would take something away from the game (I could in theory put all of my trade data in a spreadsheet, write a macro to tell me where to go and what to buy and sell, or use on the the online things which are cropping up - it isn't my idea of fun so I don't). I kinda like the market unpredictability - there is a 50/50 chance the market will break though and the market will become so unstable the game is unplayable in terms of trading but I'm willing to wait and see what happens there).

All of this leads me to the conclusion that players should really be free to choose SP or MP. There are some bits of MP which are benign though so I don't see a problem keeping things the way they are. Chat channels would be nice though although because of the way instances work in Elite this is really complicated compared to Eve so I can see why they haven't implemented it on day one to be honest.
 
No point in trying to make Elite do what EVE is already doing better. Focus on what Elite does better. I want to land on some planets.
 
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