Lets start with the fact Im not against PvP - Im a large advocate that it helps add more excitement/paranoia to a game.
However I get that many people dont like it and for me the issue is the "min/max" approach the game currently encourages.
Im going to suggest a proposal that is threefold and i think would mean everyone would need to balance their ships more.
1) shields block all kinetic based damage and only "drop" when absorbing thermal (ie laser) attacks.
2) Space is dangerous - starting in the bubble/colonia area anarchy systems should have around 60% chance to be interdicted moving out about 2-5% right out in the wilds.
3) High Sec systems should respond immediately with defensive craft - im talking everything g5 and silly if you report a crime.
What this would do is encourage explorers to also carry weapons and shields, unfortunately currently once out of the bubble you may as well have a tinfoil suit on.
The shield changes i just thought as being ways to prevent ramming damage (everyones favourite loophole) and mean PvP ships have to become more balanced a railgun sniper suddenly becomes pointless with even an A1 shield.
However I get that many people dont like it and for me the issue is the "min/max" approach the game currently encourages.
Im going to suggest a proposal that is threefold and i think would mean everyone would need to balance their ships more.
1) shields block all kinetic based damage and only "drop" when absorbing thermal (ie laser) attacks.
2) Space is dangerous - starting in the bubble/colonia area anarchy systems should have around 60% chance to be interdicted moving out about 2-5% right out in the wilds.
3) High Sec systems should respond immediately with defensive craft - im talking everything g5 and silly if you report a crime.
What this would do is encourage explorers to also carry weapons and shields, unfortunately currently once out of the bubble you may as well have a tinfoil suit on.
The shield changes i just thought as being ways to prevent ramming damage (everyones favourite loophole) and mean PvP ships have to become more balanced a railgun sniper suddenly becomes pointless with even an A1 shield.