As it stands now, a peep makes 2 decisions about going on rides. The 1st decision is to walk to the start of the ride's queue. As stated in the loading hints, and also borne out by my own observations, this decision is based solely on the ride's fear and nausea ratings compared to the peep's tolerances for those values. Once at the start of the queue, the peep then decides whether to really go on the ride or not. This appears to be based on whether children can go on the ride or not, plus the ride's price and queue length as influenced by the ride's excitement rating, prestige, price, and scenery.
This decision-making process has several unfortunate effects which result in peeps wasting time walking to rides they end up deciding not to go on, and the decision not to actually go on it after walking there causes negative thoughts, most of which seem unjust given that the peep should have known better to start with, before walking to the ride. Some of the more irritating results are:
So, I would change those 3 things. Families should never consider going on rides that are hard-coded not to allow children. Peeps should know the average prices of things in the park and either go home or hit an ATM once they get below that value. And excitement should be at least a tie-breaker in the decision to walk towards a ride.
This decision-making process has several unfortunate effects which result in peeps wasting time walking to rides they end up deciding not to go on, and the decision not to actually go on it after walking there causes negative thoughts, most of which seem unjust given that the peep should have known better to start with, before walking to the ride. Some of the more irritating results are:
- Families walking to coasters within their fear and nausea limits, but which are hard-coded to not allow children to ride them. Peeps know where the rides are to begin with so apparently they got a park brochure upon entering. This brochure should state which rides have minimum height requirements for customers.
- Peeps with essentially zero money remaining walking to anything (rides or shops) other than the park exit or an ATM. If they don't know the prices of everything in the park to start with, they should be able to learn the average prices of things by the time they've spent all their money, and should know they can't possibly afford anything else with their remaining cash.
- The relative excitement of rides not being part of the initial decision of peeps to walk to the start of its queue. At present, excitement is a largely meaningless stat for a ride because at most it seems only to affect the decision to enter the queue, not the decision to walk to the ride to begin with.
So, I would change those 3 things. Families should never consider going on rides that are hard-coded not to allow children. Peeps should know the average prices of things in the park and either go home or hit an ATM once they get below that value. And excitement should be at least a tie-breaker in the decision to walk towards a ride.