So in the past year we had a lot added to the game in terms of gameplay like challenge mode, sand box and random dig sites for challenge mode with probably more changes and additions to come. I was thinking that since the main goal of challenge mode is to 5 star your island by having the highest dino rating and facility rating I was thinking we could change the way we get a 5 star rating for the campaign islands.
The missions and everything would be the same but the difference would be instead of just spamming dinos and hotels like you would in challenge mode you would have clear goals for each star. Here is a really basic example for isla pena:
Dino Rating:
first star - Complete genome for t-rex
second star - Get a t-rex to over 30 combat victories
third star - have at least 30 predators and 15 herbivores
fourth star - Keep the following in the same enclosure 3 camarasuars, 5 Dilophosaurs, 3 ankylosaurs
fifth star - contain the following 1 giga, 1 Trex, 1 Spinosaurus
Facility rating:
first star - place two lengths of large fancy path
second star - place the following 2 bars, 2 restaurants, 1 arcade, 1 bowling alley
third star - have monorail go at least 5 lengths
fourth star - Make an enclosure for Trex with at least 4 viewing galleries attached
fifth star - place two hotels within proximity to trex enclosure
The idea is that you would have to build each map a certain way instead of just spamming things like you would in challenge mode and makes both game modes different. There are so many assets you never have to use in this game because regardless of gametype (campaign, challenge) there is only one optimal way to play. Im pretty sure the claire dearing dlc kind of has these features already so why not fix the base campaign as well?
The missions and everything would be the same but the difference would be instead of just spamming dinos and hotels like you would in challenge mode you would have clear goals for each star. Here is a really basic example for isla pena:
Dino Rating:
first star - Complete genome for t-rex
second star - Get a t-rex to over 30 combat victories
third star - have at least 30 predators and 15 herbivores
fourth star - Keep the following in the same enclosure 3 camarasuars, 5 Dilophosaurs, 3 ankylosaurs
fifth star - contain the following 1 giga, 1 Trex, 1 Spinosaurus
Facility rating:
first star - place two lengths of large fancy path
second star - place the following 2 bars, 2 restaurants, 1 arcade, 1 bowling alley
third star - have monorail go at least 5 lengths
fourth star - Make an enclosure for Trex with at least 4 viewing galleries attached
fifth star - place two hotels within proximity to trex enclosure
The idea is that you would have to build each map a certain way instead of just spamming things like you would in challenge mode and makes both game modes different. There are so many assets you never have to use in this game because regardless of gametype (campaign, challenge) there is only one optimal way to play. Im pretty sure the claire dearing dlc kind of has these features already so why not fix the base campaign as well?