Can you turn off modules?
Module priority bug is back
Seems like module priority is broken again after September Patch 2 (3.5.2). 1) Load game 2) Jump to supercruise or switch to another star system 3) Switching to the modules tab 4) It takes about a second to load the modules screen (that is new since 3.5.2) 5)Pprioritiy values are all wrong...forums.frontier.co.uk
Module priority bug is back
Seems like module priority is broken again after September Patch 2 (3.5.2). 1) Load game 2) Jump to supercruise or switch to another star system 3) Switching to the modules tab 4) It takes about a second to load the modules screen (that is new since 3.5.2) 5)Pprioritiy values are all wrong...forums.frontier.co.uk
shut off everything you positively don't need until such time as you need it. Having a lot of afmu's is handy when you far from home. But there is no way you need them on until you need them and then only turn on one. If your not driving around on the planet, shut it off, Etc etc etc.
I've found by having various items actually turned off, avoids issues if and when I need more power and rely on the priorities to shut things off. Maybe it's just me, but there seems to be a time lag in which what ever I'm doing that causes the priorities to shut things off, keeps me from performing what ever I was attempting to do up to 15 to 20 seconds; Which seems like a life time when you really need to do something NOW.Yes they are off. One needed to be powered to repair the FSD. The priority order is needed to avoid having to manually turn things on and off. IE, come to a stop, turn off thrusters and just allow the AMFU to power up. Land, the SRV powers up etc. I'd rather they fixed it than have turning things on and off as a solution going forward.
I've found by having various items actually turned off, avoids issues if and when I need more power and rely on the priorities to shut things off. Maybe it's just me, but there seems to be a time lag in which what ever I'm doing that causes the priorities to shut things off, keeps me from performing what ever I was attempting to do up to 15 to 20 seconds; Which seems like a life time when you really need to do something NOW.
In addition having them shut off and not utilizing the priorities to do it for me. Allows for a longer duration of firing my weapons. Which when the priorities do it, takes a few seconds. The only issue I have is on occasion such as attempting to deploy the srv, I forget when I go to the menu to deploy, and have to change menu's to turn it back on. Not a big deal, and it doesn't happen often.
Having multiple afmu's on at the same time causes them to fire at the same time. If and when my fsd needs repairing, I simply turn one on, fire it, and then shut it back off.
I only use power management in explorer ships. Actually it's only on this anaconda because it has a 2A power plant. Only one AFMU is P2 the other P3. Combat etc always get the power engineered to handle the modules. I can't stand turning things on and off lol.
You can see the power layout here https://s.orbis.zone/4quk well, when it's working that is....
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
just a thought a ship reboot maybe cant hurt none...………………………...