Chaos theory

Frontier can you fix Jurassic world chaos theory mode it’s so very hard and I tried to finish it but the Tornado, dinosaurs die from old age, the guest count grow, the money all of it ruined it so please please find a way to fix it cause I know I’m not the only one who’s having a hard time to finish it that chaos theory mode. Please
 
Frontier doesn't have to fix anything. The scenario is completely balanced in terms of difficulty. You must change your strategy to complete the scenario. I will give you a few tips:

-You start in a very advantageous situation with the dinosaurs that start you. While they live you should take advantage of it to expand well. You have a T.Rex dropped from the sky (literally). You are going to start earning money right away.

-Hire scientists with cheaper expeditions, cheaper incubations and cheaper research. You will save a lot of money.

-You have to slowly but surely. Get the cheapest dinosaurs and breed them. Nasutoceratops, Ceratosaurus, Carnotaurus, and Majungasaurus are great to start with. You will get the most expensive ones little by little, patience. Quantity better than quality in the early game.

-The most important thing and that many players are wrong in these types of scenarios: DO NOT advance in the mission objectives until you are in a perfect economic position. Did you know that storms don't appear until after you are ordered to build the gyrospheres? As long as you don't go from there you will never have storms. Take advantage of this opportunity!

These chaos theory scenarios in which you have to build a park and reach five stars have to be played very calmly. Research everything but always from the cheapest to the most expensive. Never spend money from the beginning on the most expensive (dinosaurs included) in order to finish soon. It will be your biggest mistake and it will condemn you to failure.
 
Again I highly suggest ppl to play challenge easy mode first, once you have finished all 5 maps, you will find Chaos theory is quite easy. Only JW require a little bit caution, save before storm and require a little bit of effort to reach 5 stars.
 
A couple tips that will lead you to success in Jurassic Park & Jurassic World Chaos Theory modes to get you through it:
  • Save 1.5 - 2 million in case of storms (2 million is highly recommended)
  • Use time controls to pause the game and tranquilize carnivores before a storm hits
  • Research, Build, & Replace Backup Generators immediately with Small Power Stations
  • Upgrade path capacity on Jurassic Park Chaos Theory, Monorail on Jurassic World to keep guests happy and increase profits
  • Focus on carnivores which have way more appeal thus earn profits quicker, dinosaurs with viewing gallery come first
If you follow these steps you should be able to survive storms by having a bank for the repairs and few damaging lawsuits. Your income is guaranteed to dip quite a bit, but when you open your shelters after the storm passes within a couple minutes things should normalize and your income will return. Backup Generators are huge money sinks, you want to deactivate or sell these the second you have Power Stations and pylons powering all your buildings. The transport/pathing matter is tricky if you aren't aware of it, so definitely be sure to use the management views to check areas where guest congestion is high and replace them with higher capacity pathing. Optimize amenities for maximum income usually only 2-3 modules, 1 of each amenity type (Food, Drink, Shopping). Its very important you track your management views for success.

Carnivores are key, they make you a lot of money very quickly, get lots of them early on to generate steady income and increase your star rating. This will unlock more options to keep pushing your park forward and well before your dinosaurs die of old age. Also, genetically modify them to have longer life to buy yourself more time this is especially crucial on Jurassic World when you receive a ton of dinosaurs at the start. If that T-Rex dies before you are on your feet or got a replacement Rex, your income is going to suffer a big hit.
 
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Frontier doesn't have to fix anything. The scenario is completely balanced in terms of difficulty. You must change your strategy to complete the scenario. I will give you a few tips:

-You start in a very advantageous situation with the dinosaurs that start you. While they live you should take advantage of it to expand well. You have a T.Rex dropped from the sky (literally). You are going to start earning money right away.

-Hire scientists with cheaper expeditions, cheaper incubations and cheaper research. You will save a lot of money.

-You have to slowly but surely. Get the cheapest dinosaurs and breed them. Nasutoceratops, Ceratosaurus, Carnotaurus, and Majungasaurus are great to start with. You will get the most expensive ones little by little, patience. Quantity better than quality in the early game.

-The most important thing and that many players are wrong in these types of scenarios: DO NOT advance in the mission objectives until you are in a perfect economic position. Did you know that storms don't appear until after you are ordered to build the gyrospheres? As long as you don't go from there you will never have storms. Take advantage of this opportunity!

These chaos theory scenarios in which you have to build a park and reach five stars have to be played very calmly. Research everything but always from the cheapest to the most expensive. Never spend money from the beginning on the most expensive (dinosaurs included) in order to finish soon. It will be your biggest mistake and it will condemn you to failure.

There are some issues with your tips. The scientists are all random. You don't really have a choice a lot of the time. You have to take what you can get. They don't always have options that will benefit you financially.
 
There are definitely some balance issues with the game and the economy. I just completed the San Diego scenario the other day and it was nowhere near as difficult as the JP scenario. I finished the JP3 scenario last night. I am now on the JW scenario. I am not really looking forward to it either from everything I have heard about it.
 
There are definitely some balance issues with the game and the economy. I just completed the San Diego scenario the other day and it was nowhere near as difficult as the JP scenario. I finished the JP3 scenario last night. I am now on the JW scenario. I am not really looking forward to it either from everything I have heard about it.

Its manageable enough so long as you don't expect to build a nice looking park. I was stubborn and got irritated as I tried to toe the line of doing whatever I wanted with what the game was asking of me and it often led to long play sessions where I simply had to reload the game over and over again until I had to admit I screwed myself and just restarted and played it the optimal way and it was a cinch.

I just got the bare minimum right away, aimed to make medium-large carnivores 2-3 at a time, kept them happy and close to amenities and monorail and I made a ton more money. Herbivores suck, their appeal rating is crazy low, Triceratops is like 108 which is the highest of the Ceratopsids, but the Rex you are given plain as it is has an appeal of about 1200 just to show you how massive the gulf between a high-end herbivore and carnivore. This appeal is important for attracting guests that get your profits moving up, I wound up just making 3 Cerato's, 2 Carnotaurs, and a Giga to pair with the dinosaurs I was given as part of the mission objectives and things went way better for me.

Giga is nearly as good as a Rex with 1000 something appeal and its digsites are substantially cheaper. Its also better just to make a dino with 50-80% genome, its not worth it to waste getting them to 100% until you are well established. Medium/Large amenities are worth it, Large gets more crucial the later in you get. If you get stumped, its usually path congestion, transport rating, or they need another hotel for accommodations. I also spaced out many of these expensive facilities to prevent a storm from ravaging all the power stations or hotels which are expensive to repair if damaged.

Mosasaur is crazy expensive and needs a ton of space, but it helps your rating to have one. Once you got a stable number of medium/large carnivores and a mosasaur you should have enough income to just add more carnivore species and you'll breeze through it. You could change tactics and add a lot of herbivores at this stage if you so choose; your difficulty curve will be substantially higher if you focus on herbivores at the start as Aramus418 has suggested you can, its certainly doable, but I have my own gripes about the imbalance in their appeal. Tornadoes still suck, they do huge damage, so I am not kidding 2 million is the recommended cash to keep sitting in the bank just in case things get crazy.

Dig Yield & extraction slots 17 are huge as well, you can also get 20% savings on construction costs globally if you research and apply it to the Control Centre on the hill there which helps.
 
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Well, part of the gulf between herbivores and carnivores appeal is, imo, an assumption that you're going to have a substantial herd of any given herbivore while you're likely to have much smaller packs and even lone individuals in carnivore exhibits. I don't recall exact appeal #s either, but a decent herd of 10-12 trikes is roughly what one rex is worth, and much cheaper to put out and replace as each dies. Pound for pound carnivores are individually better money makers, but herbivores can definitely compete as a herd and have a much lower upfront investment to boot. For the cost of a single 50% rex you could dedicate the whole park to a 100% triceratops ranch of over 50 head of cattle.
 
Well, part of the gulf between herbivores and carnivores appeal is, imo, an assumption that you're going to have a substantial herd of any given herbivore while you're likely to have much smaller packs and even lone individuals in carnivore exhibits. I don't recall exact appeal #s either, but a decent herd of 10-12 trikes is roughly what one rex is worth, and much cheaper to put out and replace as each dies. Pound for pound carnivores are individually better money makers, but herbivores can definitely compete as a herd and have a much lower upfront investment to boot. For the cost of a single 50% rex you could dedicate the whole park to a 100% triceratops ranch of over 50 head of cattle.

The thought crossed my mind, yes, but for a Triceratops to still be so low in appeal is really something. Now that so many herbivores are now also more intolerant of each other, they do require more investment. You could easily bump up the digsite costs and the cost for synthesis and incubation to compensate for higher appeal of select few species. Ornithomimids, Pachycephalosaurs, and Hadrosaurs might not notice much of a difference, for instance. Yet, for as expensive as an Iguanodon can be its appeal certainly doesn't match the investment. Herbivores paradoxically can be more expensive to breed a herd of them to get that appeal than the ease of managing a couple of carnivores.

This need of more herbivores tends to have more downsides than upsides though as it increases the odds of contracting disease, breakouts, injuries, etc. I think Ankylosaurus, Brachiosaurus, Dreadnoughtus, Iguanodon, Triceratops, Stegosaurus, etc. these really big creatures should stand out more and give you more of a choice. I mean even the Velociraptor has a way bigger appeal than a herbivore equivalent and its a small carnivore, so this general rule isn't even evenly applied by Frontier.
 
There are definitely some balance issues with the game and the economy. I just completed the San Diego scenario the other day and it was nowhere near as difficult as the JP scenario. I finished the JP3 scenario last night. I am now on the JW scenario. I am not really looking forward to it either from everything I have heard about it.
It is not a problem of balance, it is that they give you two T.Rex as soon as you start, two Mamenchisaurus, Parasaurolophus, etc. That's why it's so easy compared to JP where you start if nothing else.
There are some issues with your tips. The scientists are all random. You don't really have a choice a lot of the time. You have to take what you can get. They don't always have options that will benefit you financially.
They are random yes, but it is quite easy to find the ones you need in any game since they rotate continuously.
 
Its manageable enough so long as you don't expect to build a nice looking park. I was stubborn and got irritated as I tried to toe the line of doing whatever I wanted with what the game was asking of me and it often led to long play sessions where I simply had to reload the game over and over again until I had to admit I screwed myself and just restarted and played it the optimal way and it was a cinch.

I just got the bare minimum right away, aimed to make medium-large carnivores 2-3 at a time, kept them happy and close to amenities and monorail and I made a ton more money. Herbivores suck, their appeal rating is crazy low, Triceratops is like 108 which is the highest of the Ceratopsids, but the Rex you are given plain as it is has an appeal of about 1200 just to show you how massive the gulf between a high-end herbivore and carnivore. This appeal is important for attracting guests that get your profits moving up, I wound up just making 3 Cerato's, 2 Carnotaurs, and a Giga to pair with the dinosaurs I was given as part of the mission objectives and things went way better for me.

Giga is nearly as good as a Rex with 1000 something appeal and its digsites are substantially cheaper. Its also better just to make a dino with 50-80% genome, its not worth it to waste getting them to 100% until you are well established. Medium/Large amenities are worth it, Large gets more crucial the later in you get. If you get stumped, its usually path congestion, transport rating, or they need another hotel for accommodations. I also spaced out my many of these expensive facilities to prevent a storm from ravaging all the power stations or hotels which are expensive to repair if damaged.

Mosasaur is crazy expensive and needs a ton of space, but it helps your rating to have one. Once you got a stable number of medium/large carnivores and a mosasaur you should have enough income to just adding more carnivore species and you'll breeze through it. Tornadoes still suck, they do huge damage, so I am not kidding 2 million is the recommended cash to keep sitting in the bank just in case things get crazy.

Dig Yield & extraction slots 17 are huge as well, you can also get 20% savings on construction costs globally if you research and apply it to the Control Centre on the hill there which helps.
You are a great player, it shows by the advice you give. I would also add that as soon as you can investigate heavy fences you have to put them up, even when they are too strong for weak dinosaurs. Not only are they the best in terms of containment, but they also save a very important cost of electricity, which gives you more benefits by reducing costs.
 
You are a great player, it shows by the advice you give. I would also add that as soon as you can investigate heavy fences you have to put them up, even when they are too strong for weak dinosaurs. Not only are they the best in terms of containment, but they also save a very important cost of electricity, which gives you more benefits by reducing costs.

Thanks, but I don't consider myself that great, I have seen other players come up with rather creative solutions that are more deserving of that recognition.

Definitely, the Security Ratings in Chaos Theory, in particular, are really wild and that explains why a lot of breakouts happen. A cheap little Nasutoceratops has Security Rating 5 requiring the Heavy Fencing to prevent it from breaking out, a Triceratops only has a Security Rating 4 while the Ankylosaur and Rex you are given in Jurassic World have Security Rating 6, so can bust out of any fence type.

A couple other pieces of advice I have to give regards the fencing. Got to be careful when replacing cheap fencing with the heavy fencing since it takes longer to build and your guests comfort will drop off a cliff while this is in process. So, either anticipate the drop off and bank money accordingly or build a new enclosure and transfer the species there as the hit will be far less damaging than if they are sitting in the enclosure while the new fence builds.

I refused to even tolerate the raptors, I made sure they had Heavy Fences before I even bred them and I specifically made sure they had an alpha since those things love to fight so bloody much. Like the Mosasaur the mission objectives help guide you on this, so part of it is the player simply following the missions to get some degree of success.

Love your tip on electricity, JWE2 is very weird about this subject, the only unelectrified fences are the high-end ones now unlike JWE so they are all passively drawing power. I find it unnecessarily limiting not to have regular fences, but for the sake of advice, this is a golden tip.
 
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Frontier doesn't have to fix anything. The scenario is completely balanced in terms of difficulty. You must change your strategy to complete the scenario. I will give you a few tips:

-You start in a very advantageous situation with the dinosaurs that start you. While they live you should take advantage of it to expand well. You have a T.Rex dropped from the sky (literally). You are going to start earning money right away.

-Hire scientists with cheaper expeditions, cheaper incubations and cheaper research. You will save a lot of money.

-You have to slowly but surely. Get the cheapest dinosaurs and breed them. Nasutoceratops, Ceratosaurus, Carnotaurus, and Majungasaurus are great to start with. You will get the most expensive ones little by little, patience. Quantity better than quality in the early game.

-The most important thing and that many players are wrong in these types of scenarios: DO NOT advance in the mission objectives until you are in a perfect economic position. Did you know that storms don't appear until after you are ordered to build the gyrospheres? As long as you don't go from there you will never have storms. Take advantage of this opportunity!

These chaos theory scenarios in which you have to build a park and reach five stars have to be played very calmly. Research everything but always from the cheapest to the most expensive. Never spend money from the beginning on the most expensive (dinosaurs included) in order to finish soon. It will be your biggest mistake and it will condemn you to failure.

I had an interesting situation with this. I'm as far as fourth Chaos Theory park. I built the gyrosphere, employed my usual strat with the storms, was doing really well, with a slush fund of $21,000,000. I absolutely agree that scientists with Cheaper or Specialist traits are by far the best, taking things steadily and not over-extending your finances with building or researching expensive dinosaurs are the way to go.

However, out of complete stupidity I lost my save and had to go back to just before building the gyrosphere. I've followed my previous strat but I've not had the same luck with staff, my T-rex has died, I'm playing whack-a-mole with finances due to multiple tornado storms, and I'm now hemorrhaging money. I'm about to start the campaign again.

It's not as straightforward as it looks.
 
Also, if someone can tell me how to get g Brachiosaurs to recognise the food RIGHT IN FRONT OF THEIR STOOPID DERPY FACES, I'd be very grateful.
 
Frontier doesn't have to fix anything. The scenario is completely balanced in terms of difficulty. You must change your strategy to complete the scenario. I will give you a few tips:

-You start in a very advantageous situation with the dinosaurs that start you. While they live you should take advantage of it to expand well. You have a T.Rex dropped from the sky (literally). You are going to start earning money right away.

-Hire scientists with cheaper expeditions, cheaper incubations and cheaper research. You will save a lot of money.

-You have to slowly but surely. Get the cheapest dinosaurs and breed them. Nasutoceratops, Ceratosaurus, Carnotaurus, and Majungasaurus are great to start with. You will get the most expensive ones little by little, patience. Quantity better than quality in the early game.

-The most important thing and that many players are wrong in these types of scenarios: DO NOT advance in the mission objectives until you are in a perfect economic position. Did you know that storms don't appear until after you are ordered to build the gyrospheres? As long as you don't go from there you will never have storms. Take advantage of this opportunity!

These chaos theory scenarios in which you have to build a park and reach five stars have to be played very calmly. Research everything but always from the cheapest to the most expensive. Never spend money from the beginning on the most expensive (dinosaurs included) in order to finish soon. It will be your biggest mistake and it will condemn you to failure.
Totally agreed.
While I was trying to make a movie park, I was wasting time and money.
Until the cheapest scientist doesnt appear on Science Dashboard, you can hire ones who have Motivation, Flexibility, etc. They are really cheap and usable.
 

Jens Erik

Senior Community Manager
Frontier
Until the cheapest scientist doesnt appear on Science Dashboard, you can hire ones who have Motivation, Flexibility, etc. They are really cheap and usable.
Anything that helps you keep costs down and cut down on the time it takes to accomplish a task is worth investing in.
 
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