Newcomer / Intro Chased by assassins to station...can I engage?

You're returning to base with information or mission cargo and assassins have been sent to annihilate you. The cheek of it!
You've legged it or picked one off then more turn up but you somehow managed to get to a station intact.
Then, pow...they turn up right next to you.

If I open fire on my pursuers how will the station and local dibble react?
Can I hang about just outside of the no-fire 'till they turn up then get closer for assistance or can I open fire inside the zone and still rely on my allies to help rather than boil me up?
I'd love to give those Anaconda flying Elite swines a bit of what for but I need to be sneaky.
 

Deleted member 38366

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  • if they are Wanted and you are in the NFZ... the Station will repeatedly fine you (50Cr) for firing your Weapons inside
  • if they are Clean and you are in the NFZ... the Station will open up on you immediately, should you engage first; you'll have to wait for the NPCs to hit you first and become Wanted
  • if they are Wanted and you are outside the NFZ... you can engage right away the Station will send its Patrol Fighters to assist, as soon as the NPCs illegally engage you
  • if they are Clean and you are outside the NFZ... you'll have to wait until they engage you first and become Wanted; then you can engage and return fire; Patrol Fighters will come to assist

Most NPC types hunting you will retract hardpoints and HiWake as soon as they find you entered the NFZ, though.

Note that should the Station Weapons itself engage and hit those NPCs just once - you will get no Bounty reward for finishing them off.

Best way to use the nearby Station to your advantage is to hang around 1-2km outside the NFZ and wait for the NPCs to spawn and engage you.
The Patrol Fighters will be on your side within a few Seconds.
 
Don't open fire in the zone, and it's real easy to accidentally stray inside. It's only the police you have to worry about, not the station, but still.

Have tried to lure them into fighting the popo, but in my experience, they run away. Give it a go, you might succeed, but to get the kill you need to fight, which brings up my first point.
 
NPC assailants will generally retreat once you enter a no-fire zone. They might start shooting at you if they get lined up for an attack run before then, but if you're following standard docking protocols and boosting towards the 7.5 km docking request zone, then you'll probably arrive in the NFZ before they can shoot. Especially if it's one of the larger rotating-station classes; their NFZ is larger than the 7.5 km traffic control zone.

Something to be aware of: not only will the station finishing off (or forcing to retreat) a bad guy not net you any reward bounty when they blow up, but it will also not "count" towards removing the bad guy from the queue of bad guys tailing you. This isn't important if the station in question is the final destination for the mission that spawned the NPCs, since handing the mission in will delete the NPCs, but if you're stopping at a waypoint (for repairs/rearm, or to drop off an unrelated second mission) then even if the station blows them up, the same bad guy will respawn, in a brand new ship, the next time you go back in to Supercruise.

Its most unfair, but to get the bad guy permanently deleted from the queue, you have to do the killing.
 
One thing to be mindful of is whether the missions fail if you get scanned, in which case the NPCs that come after you are trying to scan you, not shoot. If you just fly casually into the station, you'll get scanned and fail.
 
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