The ASP is an Attack Ship that can run away...
Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).
I am use to a viper full a class before patch so I am a bit nervous
Fields of Fire...
When we look at ships to upgrade to it's important to know where the hard points are located, as well as it's utility mounts...
The Cobra has a very wide rage of fire capability with it's hard points when turrets are installed, as well as it's utility mounts having the same fields of fire, if Point Defense is what is desired as a missile deterrent.
The ASP has all of it's hard points forward and thus cannot enjoy turrets for their full capabilities, yet it's utility mounts do have a wide range in their fields of fire.
Utility mounts and hard points on most cargo ships do have their fields of fire capable of engaging missiles that approach from their rear, yet when upgrading into something like the Python, those utility mounts do not have rear facing capabilities and it's hard points have their fields of fire to the ships front and can't engage any targets to it's direct rear if turrets are mounted. In order to defend against inbound rear approaching missiles, the Python must wiggle or change it's vector in order for any Point Defenses to be able to engage those targets.
My point is, that with each ship we upgrade to, we must consider where that new ship's hard points are as well as it's utility mounts in order to have a good idea of how we will outfit it for whatever role we are wishing for it to fill.
If this advise does not seem to apply, then just ignore it

but I felt that these are appropriate considerations for anyone wishing to sell their ship and upgrade...
So, "for me" a ships fields of fire determine it's best ways of fighting or defending itself.
Space Time
