cheap Asp?

Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).

I am use to a viper full a class before patch so I am a bit nervous
 
Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).

I am use to a viper full a class before patch so I am a bit nervous

You need a lot more money than 10mil to be happy with the asp, and to cover insurance.

I'd suggest at least 20 so you can buy some updated modules, weapons, and have cargo + insurance overhead.
 
If you work on modules costing roughly 6 times as much as for the Viper you'll have an idea of how much cash you need to fit it out, that's a very basic generalisation and not entirely accurate but it'll suffice to get you a rough financial plan.
 
Just go to the www.edshipyard.com and see if you can afford it. You might not need to buy the 5 million credit fsd out of the gate. I'll probably do this same upgrade just because I'm not going to make any decent money from trading anymore and an asp will keep me playing the game for maybe a month longer.
 

Slopey

Volunteer Moderator
Never sell your ship to upgrade - always keep it, that way you have it if the worst (i.e. you crash when you've launched with no shields and not enough for insurance) happens ;)

2nd - never fly unless you can cover the insurance costs! Don't do very very marginal upgrades to new ships you can't afford - you *will* live to regret it! :)
 
Uasually i'd say with 20 mil, if your cobra or whatever you are flying isn't fully decked out, do that

you have a LOT more fun with a worse ship having all A modules than with a better ship having all E or D (though sometimes d is awesome for the low weight)
 
I have an Asp and its a keeper, I use it for trading at the moment (112 cargo) it is also more than capable of defending itself once fully upgraded, but it is an expensive ship to use in combat if you take damage, I recently took 96% hull damage in a collision, it cost 160,000 credits to repair!
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I have an Asp and its a keeper, I use it for trading at the moment (112 cargo) it is also more than capable of defending itself once fully upgraded, but it is an expensive ship to use in combat if you take damage, I recently took 96% hull damage in a collision, it cost 160,000 credits to repair!
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well, considering that 4% would have at least cost you 333,000 in insurance and that isn't too bad
 
My combat-modded Asp runs about 20 million total. I have about 24t of cargo space in that config for picking up floating valuables. When I want go on a trading run, I swap out the shields and shield cells for a 120t cargo hold, and install a small 3A shield generator for a modicum of protection. And I ALWAYS keep at least 5 million in the bank!
 
My Asp is currently worth only 8.6mil cr, and that's enough to fit it with D-grade gear, with C grade thrusters and FSD. It's got an 80T hold and that'll do me for trading up for better components. I had 9.5mil to spend when I took the plunge and that was enough to get a decently flyable Asp, insurance and cargo to set me going.
You can certainly run a budget Asp if you want to, and not spend much more than the base value of the ship itself. You just won't be rolling out of the dock with a 35Ly jump range. I'll link my build below if you want to inspect for yourself, and bear in mind the total cost doesn't take into account the funds you recoup from swapping out the stock modules, so I ended up with more than the expected 900k when I was done. I thought of swapping out the frameshift interdictor but I might use it and an extra 2 tons of cargo space isn't much of a difference to me.

http://www.edshipyard.com/#/L=30g,0...5Rr5Rr,2-8S8I8I6u6u8S8I,0AA7TC05U4zq05U9qm2Uc

Tl;dr, yes a cheap Asp is doable and is good for trading and combat with anything smaller than itself. I won't be taking on any Anacondas until I do it up a bit though.
 
Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).

I am use to a viper full a class before patch so I am a bit nervous
10 million is plenty. You can upgrade most of your stuff to D level quite cheaply, buy a few more decent weapons and still have ~1.5 million left over for insurance. You can have fun in combat with that level stuff. D level modules are ~200,000 for things like powerplant, thrusters, jumpdrive, shields etc. C level are ~500,000.
You can also do some trading to help bring more cash. It's cargo hold will be comparable to the T6, so you're not going to be progressing that much slower.

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My Asp is currently worth only 8.6mil cr, and that's enough to fit it with D-grade gear, with C grade thrusters and FSD. It's got an 80T hold and that'll do me for trading up for better components. I had 9.5mil to spend when I took the plunge and that was enough to get a decently flyable Asp, insurance and cargo to set me going.
You can certainly run a budget Asp if you want to, and not spend much more than the base value of the ship itself. You just won't be rolling out of the dock with a 35Ly jump range. I'll link my build below if you want to inspect for yourself, and bear in mind the total cost doesn't take into account the funds you recoup from swapping out the stock modules, so I ended up with more than the expected 900k when I was done. I thought of swapping out the frameshift interdictor but I might use it and an extra 2 tons of cargo space isn't much of a difference to me.

http://www.edshipyard.com/#/L=30g,0...5Rr5Rr,2-8S8I8I6u6u8S8I,0AA7TC05U4zq05U9qm2Uc

Tl;dr, yes a cheap Asp is doable and is good for trading and combat with anything smaller than itself. I won't be taking on any Anacondas until I do it up a bit though.

Yeah, this is basically what I did too. Now I trade a bit and fight a bit to slowly build it up. More fun (but slower) than just grinding in the T6.
 
Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).

I am use to a viper full a class before patch so I am a bit nervous


[Asp]


BH: 1I Lightweight Alloy
RB: 5D Power Plant
TM: 5D Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4D Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)


6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 2E Cargo Rack (Capacity: 4)
2: 1E Cargo Rack (Capacity: 2)
2: 1E Basic Discovery Scanner
---
Shield: 135.53 MJ
Power : 10.86 MW retracted (71%)
10.86 MW deployed (71%)
15.30 MW available
Cargo : 70 T
Fuel : 32 T
Mass : 354.0 T empty
456.0 T full
Range : 31.91 LY unladen
27.01 LY laden
Price : 17,323,419 CR
Re-Buy: 866,171 CR @ 95% insurance

really basic and the shield takes 5mcr, and you don't need that for exploration. but these are with all of the lightest possible upgrades other than FSD/shield.

better to get T6 - T7 and or clipper/asp.


honestly asp needs 20m to be any good. you need 5mcr just for the fsd to be able to jump for anything worth talking about
 
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You can do what I did: Buy the Asp and park it. Keep the T6 to earn money and upgrade the Asp. Think of it as layaway.
I am doing that now with T7 I am still grinding with t6 till I pay for more upgrades (need 5 mill for the Drive alone) Ps I also never sell ANY of my ships Just in case.
 
[Asp]


BH: 1I Lightweight Alloy
RB: 5D Power Plant
TM: 5D Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4D Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)


6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 2E Cargo Rack (Capacity: 4)
2: 1E Cargo Rack (Capacity: 2)
2: 1E Basic Discovery Scanner
---
Shield: 135.53 MJ
Power : 10.86 MW retracted (71%)
10.86 MW deployed (71%)
15.30 MW available
Cargo : 70 T
Fuel : 32 T
Mass : 354.0 T empty
456.0 T full
Range : 31.91 LY unladen
27.01 LY laden
Price : 17,323,419 CR
Re-Buy: 866,171 CR @ 95% insurance

really basic and the shield takes 5mcr, and you don't need that for exploration. but these are with all of the lightest possible upgrades other than FSD/shield.

better to get T6 - T7 and or clipper/asp.


honestly asp needs 20m to be any good. you need 5mcr just for the fsd to be able to jump for anything worth talking about

You don't need an A class jump drive or shield for the ship to be serviceable.
 
The ASP is an Attack Ship that can run away...

Hi I have 10 million, and I am thinking of trading in my type 6 . Would my Asp be useless? I guess at the very least it be better for trading. But how much more do I need to spend before I can have fun in combat (solo only).

I am use to a viper full a class before patch so I am a bit nervous

Fields of Fire...
When we look at ships to upgrade to it's important to know where the hard points are located, as well as it's utility mounts...

The Cobra has a very wide rage of fire capability with it's hard points when turrets are installed, as well as it's utility mounts having the same fields of fire, if Point Defense is what is desired as a missile deterrent.

The ASP has all of it's hard points forward and thus cannot enjoy turrets for their full capabilities, yet it's utility mounts do have a wide range in their fields of fire.

Utility mounts and hard points on most cargo ships do have their fields of fire capable of engaging missiles that approach from their rear, yet when upgrading into something like the Python, those utility mounts do not have rear facing capabilities and it's hard points have their fields of fire to the ships front and can't engage any targets to it's direct rear if turrets are mounted. In order to defend against inbound rear approaching missiles, the Python must wiggle or change it's vector in order for any Point Defenses to be able to engage those targets.

My point is, that with each ship we upgrade to, we must consider where that new ship's hard points are as well as it's utility mounts in order to have a good idea of how we will outfit it for whatever role we are wishing for it to fill.

If this advise does not seem to apply, then just ignore it :rolleyes: but I felt that these are appropriate considerations for anyone wishing to sell their ship and upgrade...
So, "for me" a ships fields of fire determine it's best ways of fighting or defending itself.
Space Time :D
 
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