Check out this new DLC in the Frontier Store.

I’m just saddened that the phrase

“Dispatching ground crew” still makes me sigh after three years.
The stations, sure have nice interiors. But there is not even any procedural generation within them to spice up the variety. No life. No movement.

Completely devoid of warmth and a feeling that they’re are actually people. Living and breathing.
In the rescue missions we never see anyone. No floating bodies, no people waving from the wreckage to be rescued. Just cookie cutter missions

I know it’s stupid but
Imagine if Planet Coaster within ED. You could fly your ship, land it near one of the theme parks and take a ride on one just like you can with a park you’ve created in PC.

More realistically
Imagine if there were lines of people queuing up for your economy cabins. You could stand near the hatch and watch them stream in.

Walk through your ship and see them all take their seats. Families, individuals, shady like looking gangster types.

The message comes that all the passengers are on board and you take off

Having watched a lot of PC videos. It’s so annoying to see how alive that game is compared to the dearth of atmosphere (no pun intended) in Elite.

Off topic but

I once had a dream where a load of VR games were interconnected via spaceships, portals etc (depending on their genre) and you could for example, fly a plane in a flight simulator above cities created by players in a “city builder” , land, get into your car and it would become an FP driving game, or walk through the cities like in cities: skylines. Then catch a shuttle to a space port and pick up your ship to fly off world.

It was an unforgettable dream that made me feel like a kid.
 
Because FDEV have major issues maintaining reasonable frame rates in Stations and around stations and refuse to look at or fix the problem. Adding such (and what I agree would be great) content would see them tank even more.

I’ve never had any notably “tanked” frame rate issues at stations.

I •have• seen other players rubber-banding and NPCs behaving as if they’re in an 8bit console game, though.

The fluff at the stations could easily be locally rendered and have no network presence. Just like the yellow cars I see and those that you see are not the same cars since they don’t exist in a networked Sense are are purely locally rendered.
 
I have wondered why the could not do some pretty scripted stuff like seeing techs running across the pad to your ship with cables, power lines and scanners when you dock, and backing off from the pads when you lauch. Or seeing people walking btween pads in dock. It would add no gameplay, but would do loads for grounding the experience.

Yes. This is my biggest wish at this point for E: D, more life. Show me passengers waiting, cargo containers, pad workers, make everything come alive. Right now it looks like an empty, automated universe, and that makes me sad. I love flying my space ship in the cold vast desolation of space, but make me feel like I'm in a living, breathing environment when I enter these stations and bases.
 
Yes. This is my biggest wish at this point for E: D, more life. Show me passengers waiting, cargo containers, pad workers, make everything come alive. Right now it looks like an empty, automated universe, and that makes me sad. I love flying my space ship in the cold vast desolation of space, but make me feel like I'm in a living, breathing environment when I enter these stations and bases.

I don't understand why there can't be a whole bunch of fluff like that, it seems like a good way to breathe a lot of life into the game for very little technical cost. These NPCs don't have to have AI, just follow a script, and they don't need to be physicalized, they could just be behind barriers so we can't run them over or shoot them (because that's the first thing players would try). It really feels like there's been a zombie apocalypse and the only people around are the ones who barricaded themselves in their ships' cockpits and inside the stations' control towers.
 
So what are we saying here?

Are we saying that if FDEV developed for ED the same rate as Coaster, then we'd have more content in ED?

Ahhh! I thought so!
 
Considering that both games run on the same Cobra Engine would it be unfeasible for Frontier to utilize the terrain, buildings and forests from Planet Coaster for Elite?
 
Considering that both games run on the same Cobra Engine would it be unfeasible for Frontier to utilize the terrain, buildings and forests from Planet Coaster for Elite?

It's not feasible. It's like saying that both are written in C++ so they must be compatible or that they both support DirectX so they must be the same. Nope. Two completely different programs. Fact here is that if things could carry across between the different apps then they likely would have done this already. But take a close look at both games as they have absolutely nothing in common except FDev's marketing of using the "cobra engine" whatever that is.
 
It's not feasible. It's like saying that both are written in C++ so they must be compatible or that they both support DirectX so they must be the same. Nope. Two completely different programs. Fact here is that if things could carry across between the different apps then they likely would have done this already. But take a close look at both games as they have absolutely nothing in common except FDev's marketing of using the "cobra engine" whatever that is.

You’re not helping your case by ending your discussion of The Cobra Engine with “whatever that is.” LOL

I’m afraid I’m with Snarfbuckle on this, at least semantically. He asked if it wasn’t unfeasible. And you said it was unfeasible...

Actually, it is possible to share primitives, prototypes, shaders, textures and even models using the same engine...

Now whether they will or not is a different question.
 
What I don't get is, since they have so much experience creating these theme park games, why didn't they include building in Elite? Exploring would be a lot cooler if you could find your little corner of the galaxy and build a base. Maybe other commanders can visit your base to buy fuel and commodities you're mining.
 
What I don't get is, since they have so much experience creating these theme park games, why didn't they include building in Elite? Exploring would be a lot cooler if you could find your little corner of the galaxy and build a base. Maybe other commanders can visit your base to buy fuel and commodities you're mining.


Because, with ownership comes exclusivity, with exclusivity control...and DBobe did not want ownership/control to stagnate the game.
 
Considering that both games run on the same Cobra Engine would it be unfeasible for Frontier to utilize the terrain, buildings and forests from Planet Coaster for Elite?


Yep...and I expect that those assets that are shareable will eventually make it into Elite, for planetary landings...and things to do if we get a first person mode to play in.
 
What I don't get is, since they have so much experience creating these theme park games, why didn't they include building in Elite? Exploring would be a lot cooler if you could find your little corner of the galaxy and build a base. Maybe other commanders can visit your base to buy fuel and commodities you're mining.

Because they wanted to make an Elite game, not a minecraft or survival game.

In the future, who knows? Maybe they will add some sort of base building, but its not a critical component for ED to be ED.
 
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