I saw the Devs answered another question on the forums and I had question that wasn't answered, from the original question post.
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If PP is like a big 3D board game then how are they going to solve run away leader which is one of the signs of a bad board game. (I am sure they know this and have a solution, this isn't a moan post.)
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A faction gets good bonuses and lots of people join it making it more powerful, meaning more people want to join it because they want those buffs across a massive area of space rather than joining smaller factions with less systems to travel in with those bonuses.
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How will the game prevent some factions becoming massive, I'm not saying all will join but a significant 20-30% will mean they will be ruling the proverbial waves.
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Also cheeky second ask that will probably be denied, You told us what the Imperial Courier does any more info about the Diamond back? Any free samples
Edit: PS <Violin Music> I have never had a question answered by a dev </Violin Music> (I am thinking Our tune)
.
If PP is like a big 3D board game then how are they going to solve run away leader which is one of the signs of a bad board game. (I am sure they know this and have a solution, this isn't a moan post.)
.
A faction gets good bonuses and lots of people join it making it more powerful, meaning more people want to join it because they want those buffs across a massive area of space rather than joining smaller factions with less systems to travel in with those bonuses.
.
How will the game prevent some factions becoming massive, I'm not saying all will join but a significant 20-30% will mean they will be ruling the proverbial waves.
.
Also cheeky second ask that will probably be denied, You told us what the Imperial Courier does any more info about the Diamond back? Any free samples
Edit: PS <Violin Music> I have never had a question answered by a dev </Violin Music> (I am thinking Our tune)
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