Chieftain: Build for Hull and Shields

Hey everyone. I've been trying to come up with a reliable defensive build for my Chieftain, as the title suggests. I've seen the ship referred to as a hybrid tank so I'm not entirely sure how to equip and engineer it for optimal defense. Currently I'm looking for durability in PVE so my thoughts are that I should keep my resistances fairly equal and as high as possible as I can't predict what I'll be up against.

Here's the built so far https://s.orbis.zone/2j2s

Currently in Coriolis I have a Reactive Surface Composite hull with Thermal Resistance to help counteract the massive hit to thermal resistance and a Layered Plating experimental to enhance explosive resistance. From there I added two class 4D HRPs to the military internal slots. Both HRPs are Heavy Duty with Deep Plating.

For my shield generator I went with a 6C Bi-weave, the largest the Chieftain can carry with Thermal Resistant and a Fast Charge experimental. From there I added two class OA Shield Boosters. The first booster is Thermal Resistant with a Super Capacitors experimental. The second booster is Kinetic Resistant with Super Capacitors.

So after all this I'm at:

Hull
Integrity: 2199
Explosive 35.2%
Kinetic: 34.7%
Thermal: 34.7%

Shields
345mj (Absolute)
592mj Explosive (41.8%)
592mj Kinetic (41.8%)
710mj Thermal (51.4%).

In the case of hull I can't decide if I should be focused more on raw resistances or actual hull integrity, since the resistances essentially nullify a percentage damage before it subtracts from the hull (I think this is how it works?). The same question comes to mind with absolute shield mj vs resistances which buffer the absolute mj verses each damage type. In any case I'm wondering if these numbers are respectable for a ship like the Chieftain or if I'm putting my priorities in the wrong place. I also haven't considered MRPs yet, but I've read that two are adequate for a small-midsize ship with limited slots. I haven't considered size/class yet though as that brings integrity into the mix lol. Thanks for taking the time to read this. Any advice or critique would be greatly appreciated! o7
 
I used to do the same as you with reactive, but you are better off going heavy duty deep plating and using a size 2 hrp with thermal resist. I'd run a 5 hrp and 2 4 hrp with HD deep plating as well. This will get you better effective values. The other two 4's run MRP, that leaves a 2 for more hull or w/e else you want.

Your good with the thermal resist fast charge 6 bi-weave, but the boosters I run resist augmented, 2 is good (if want a kws or second chaff) 3 is better with one chaff imo for pve.

This is those changes to your link: https://s.orbis.zone/2j44
 
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I used to do the same as you with reactive, but you are better off going heavy duty deep plating and using a size 2 hrp with thermal resist. I'd run a 5 hrp and 2 4 hrp with HD deep plating as well. This will get you better effective values. The other two 4's run MRP, that leaves a 2 for more hull or w/e else you want.

Your good with the thermal resist fast charge 6 bi-weave, but the boosters I run resist augmented, 2 is good (if want a kws or second chaff) 3 is better with one chaff imo for pve.

This is those changes to your link: https://s.orbis.zone/2j44

Awesome! Thanks for the advice! I'll give it a try.
 
Nice! That looks tanky as hell. How does she fly?

Pretty good! That was my AX/PvP setup (hence no weapons, top secret!).
(Except my AX has a C2 decontamination limpet, and small cargo bay, plus xeno scanner and shutdown field neutraliser in place of the chaffs)

However, I actually moved onto the Challenger. Slower, but smoother handling for railguns/guass.

Then just went back to my Anaconda. Lol
 
Pretty good! That was my AX/PvP setup (hence no weapons, top secret!).
(Except my AX has a C2 decontamination limpet, and small cargo bay, plus xeno scanner and shutdown field neutraliser in place of the chaffs)

However, I actually moved onto the Challenger. Slower, but smoother handling for railguns/guass.

Then just went back to my Anaconda. Lol

Interesting... I had looked at the Challenger as well before purchasing the Chieftain. I'd heard about it being a little more sluggish but flying the Chieftain with dirty drags I find it's almost too responsive, making it hard to aim fixed weapons. May have to give that Challenger a second look.
 

You are super vulnerable to heat and module attack. Try some mrps.
Without sounding like a dik it's pretty vulnerable all round.
Biweaves with no chaff at low 500s get eaten by everthing.
Fixed pa's ignore resists (*) and you have no gimble counter, missile counter or rail protection.
Your also distro heavy which will make your pip management options quite restrictive.
Run from hollow markers in this configuration.
 
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You are super vulnerable to heat and module attack. Try some mrps.
Without sounding like a dik it's pretty vulnerable all round.
Biweaves with no chaff at low 500s get eaten by everthing.
Fixed pa's ignore resists (*) and you have no gimble counter, missile counter or rail protection.
Your also distro heavy which will make your pip management options quite restrictive.
Run from hollow markers in this configuration.

Probably should have mentioned this is purely a PVE build. Ain't lost those shields yet, I can go from one ring to full charge with a single SCB deployment.
Pip management isn't a problem, as I have macros in Voice Attack, to switch pips with simple voice commands.
with 2.1.3 pips I can fire for 3 minutes. 4 pips to weps gives infinite fire.
Where do you get the 500 shield figure from? Raw shield value is 2215Mj
 
Probably should have mentioned this is purely a PVE build. Ain't lost those shields yet, I can go from one ring to full charge with a single SCB deployment.
Pip management isn't a problem, as I have macros in Voice Attack, to switch pips with simple voice commands.
with 2.1.3 pips I can fire for 3 minutes. 4 pips to weps gives infinite fire.
Where do you get the 500 shield figure from? Raw shield value is 2215Mj

Low 500s speed. For pve it's perfectly suitable.
 
Probably should have mentioned this is purely a PVE build. Ain't lost those shields yet, I can go from one ring to full charge with a single SCB deployment.
Pip management isn't a problem, as I have macros in Voice Attack, to switch pips with simple voice commands.
with 2.1.3 pips I can fire for 3 minutes. 4 pips to weps gives infinite fire.
Where do you get the 500 shield figure from? Raw shield value is 2215Mj

It seems like the meta PVP build relies on penetrating and/or cascade rails, which makes coming up with a reliable defense difficult if one is looking to engage seasoned players. I guess it's about avoiding hits in the end. Is this a fair assumption on my part?
 
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I was pretty happy with the power in this build https://s.orbis.zone/2jgb

454 Shields
2702 Hull
2 large PA's
1 medium PA
3 small Shock Cannons

The ship can't stay out for long without synthesis for the shock cannons, but it works really well for assassination missions
 
It seems like the meta PVP build relies on penetrating and/or cascade rails, which makes coming up with a reliable defense difficult if one is looking to engage seasoned players. I guess it's about avoiding hits in the end. Is this a fair assumption on my part?

PvP is pretty much a take your chances as there are so many combos for attack and defence. I've only recently started some PvP and have swapped out two guardian shield boosters for module protection packages.
New build. https://s.orbis.zone/2jii

I am by no means a really skilled pilot, more average I would say. I run gimbals on all weapons (they do the same damage when G5 efficient as fixed standard.) If a target dumps chaff, I just unlock and use the gimbals like fixed.
I aim for good shield builds rather than hull tanks, but I like shields that recharge quickly between fights (mostly NPC Hazres farming.) With the above build, I can face tank an elite FAS and kill it in short order. Shields are usually at 86% when I finish the kill.
4x5a SCB gives a massive reserve when fighting a NPC wing. Here's the kicker, if my shields are about to go down and I've used all SCB's I bail. I just don't see the point of a PvP slugging match where repair costs are going to be more than the bounty made.

I understand and admire those who do it, just not my cup of tea.
 
Swap for a pair of resist aug instead of 1 thermal + 1 kinetic. This gives same raw shield MJ, with 356 MJ more explosive, 66 MJ more kinetic and 80 MJ more thermal. Additionally, the MJs you get via SCB or recharge will be similarly more effective.
 
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Swap for a pair of resist aug instead of 1 thermal + 1 kinetic. This gives save raw shield MJ, with 356 MJ more explosive, 66 MJ more kinetic and 80 MJ more thermal. Additionally, the MJs you get via SCB or recharge will be similarly more effective.

Great advice, trying to balance resistances with individual shield booster types is a waste of time and materials.
 
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