Hey everyone. I've been trying to come up with a reliable defensive build for my Chieftain, as the title suggests. I've seen the ship referred to as a hybrid tank so I'm not entirely sure how to equip and engineer it for optimal defense. Currently I'm looking for durability in PVE so my thoughts are that I should keep my resistances fairly equal and as high as possible as I can't predict what I'll be up against.
Here's the built so far https://s.orbis.zone/2j2s
Currently in Coriolis I have a Reactive Surface Composite hull with Thermal Resistance to help counteract the massive hit to thermal resistance and a Layered Plating experimental to enhance explosive resistance. From there I added two class 4D HRPs to the military internal slots. Both HRPs are Heavy Duty with Deep Plating.
For my shield generator I went with a 6C Bi-weave, the largest the Chieftain can carry with Thermal Resistant and a Fast Charge experimental. From there I added two class OA Shield Boosters. The first booster is Thermal Resistant with a Super Capacitors experimental. The second booster is Kinetic Resistant with Super Capacitors.
So after all this I'm at:
Hull
Integrity: 2199
Explosive 35.2%
Kinetic: 34.7%
Thermal: 34.7%
Shields
345mj (Absolute)
592mj Explosive (41.8%)
592mj Kinetic (41.8%)
710mj Thermal (51.4%).
In the case of hull I can't decide if I should be focused more on raw resistances or actual hull integrity, since the resistances essentially nullify a percentage damage before it subtracts from the hull (I think this is how it works?). The same question comes to mind with absolute shield mj vs resistances which buffer the absolute mj verses each damage type. In any case I'm wondering if these numbers are respectable for a ship like the Chieftain or if I'm putting my priorities in the wrong place. I also haven't considered MRPs yet, but I've read that two are adequate for a small-midsize ship with limited slots. I haven't considered size/class yet though as that brings integrity into the mix lol. Thanks for taking the time to read this. Any advice or critique would be greatly appreciated! o7
Here's the built so far https://s.orbis.zone/2j2s
Currently in Coriolis I have a Reactive Surface Composite hull with Thermal Resistance to help counteract the massive hit to thermal resistance and a Layered Plating experimental to enhance explosive resistance. From there I added two class 4D HRPs to the military internal slots. Both HRPs are Heavy Duty with Deep Plating.
For my shield generator I went with a 6C Bi-weave, the largest the Chieftain can carry with Thermal Resistant and a Fast Charge experimental. From there I added two class OA Shield Boosters. The first booster is Thermal Resistant with a Super Capacitors experimental. The second booster is Kinetic Resistant with Super Capacitors.
So after all this I'm at:
Hull
Integrity: 2199
Explosive 35.2%
Kinetic: 34.7%
Thermal: 34.7%
Shields
345mj (Absolute)
592mj Explosive (41.8%)
592mj Kinetic (41.8%)
710mj Thermal (51.4%).
In the case of hull I can't decide if I should be focused more on raw resistances or actual hull integrity, since the resistances essentially nullify a percentage damage before it subtracts from the hull (I think this is how it works?). The same question comes to mind with absolute shield mj vs resistances which buffer the absolute mj verses each damage type. In any case I'm wondering if these numbers are respectable for a ship like the Chieftain or if I'm putting my priorities in the wrong place. I also haven't considered MRPs yet, but I've read that two are adequate for a small-midsize ship with limited slots. I haven't considered size/class yet though as that brings integrity into the mix lol. Thanks for taking the time to read this. Any advice or critique would be greatly appreciated! o7