Chieftain: Build for Hull and Shields

I've came finally to this build:
https://s.orbis.zone/2jz9

The reinforced pointdefense is on top, also the heavy duty SB. The chaff and other SB on the bottom.
With 2 GMRPS's i've never had an issue with malfunctions on modules so i keep the mass manager on the FSD and the drag drives on thrusters instead of double braced.
The small emmisive pulse laser is on the center small hardpoint, the rails left and right.
Firegroup 1:
Primary - Beam and Pulse, Secondary - MC
Firegroup 2:
Pimary - Rails, Secondary - Packhounds.

This one is tanky as hell and the bi-weaves restore very fast. I'ts totally OP maneuverable and fast so i'm flying most of the time just 0-3-3 and melt everything away.

Additionally it's unbelievable cheap with just around 110mil credits to buy and ~5mil rebuy with reactive surface composite.
I don't use anything else in CZ's since i have that one and even my Corvette is sleeping since that.

Thanks! Looks like you've got a lot of options for weaponry. One thing I'm seeing a lot of that I never thought about is careful placement of the utility mounts. It makes a lot of sense now that I think about it.
 
I just watched a video Kornelius Briedis made last year where he details building a "Shredder" Chieftain that specializes in taking down medium and large ships at close range. He uses fixed short range burst lasers with the inertial impact experimental in the two large and one medium hardpoints. In the three small hardpoints he appears to have fixed rapid fire pulse lasers with the scramble spectrum experimental. He's augmenting his damage even further by adding in a weapon focused distributor with cluster capacitors.

When I watched him demonstrating the build I noticed that his heat was building very quickly which would necessitate keeping an eye on the temperature regularly so I made some slight modifications in my build. I kept one rapid fire pulse laser with scramble spectrum in the center small hardpoint but for the other two smalls I used fixed efficient beam lasers with thermal vent in an effort to slow or hopefully negate heat buildup from firing the burst lasers. I opted to keep the same distributor he's using but am wondering if I should keep things more balanced using a charge focused with super conduits. My chief, even with only grade 3 dirty drag drives, feels very agile... almost too agile to aim effectively so I may be better off lowering the engine output by keeping the weapon focused cluster capacitor distributor.

Here's what I've come up with in Coriolis. Any advice or criticism about anything in the build is welcome and appreciated. Thanks CMDRs! o7
 
I just watched a video Kornelius Briedis made last year where he details building a "Shredder" Chieftain that specializes in taking down medium and large ships at close range. He uses fixed short range burst lasers with the inertial impact experimental in the two large and one medium hardpoints. In the three small hardpoints he appears to have fixed rapid fire pulse lasers with the scramble spectrum experimental. He's augmenting his damage even further by adding in a weapon focused distributor with cluster capacitors.

When I watched him demonstrating the build I noticed that his heat was building very quickly which would necessitate keeping an eye on the temperature regularly so I made some slight modifications in my build. I kept one rapid fire pulse laser with scramble spectrum in the center small hardpoint but for the other two smalls I used fixed efficient beam lasers with thermal vent in an effort to slow or hopefully negate heat buildup from firing the burst lasers. I opted to keep the same distributor he's using but am wondering if I should keep things more balanced using a charge focused with super conduits. My chief, even with only grade 3 dirty drag drives, feels very agile... almost too agile to aim effectively so I may be better off lowering the engine output by keeping the weapon focused cluster capacitor distributor.

Here's what I've come up with in Coriolis. Any advice or criticism about anything in the build is welcome and appreciated. Thanks CMDRs! o7


I've tried to make inertial bursts work on several ships/builds, and while they can be a lot of fun, they really do limit your effectiveness to large/(some)medium ship targets. Small and agile/fast medium ships aren't going to take damage from much more than your small HPs, so while I don't want to discourage giving that build a try, I'm of the opinion inertial impact builds are doing something the hard way when way easier ways can accomplish just as much, if not more. Going the hard way for a niche build can be fun though.

I run a Chieftain with Cytos in the smalls and a medium corrosive MC, then I switch up the larges with MC, cannons, plasmas, or frags depending on the day. The Cytos, with less jitter, are still less than reliable against anything but big, slow ships, but absolutely melt shields. I still have a medium and 2 larges for those evasive ships though.

So far as your distro, weapon focused and it's still hungry for pips, meaning engine pips aren't going to be there to help you stay on targets and avoid damage, although if it's bursty enough maybe it won't be as big of an issue. I like 3 or 4 pips to engines in my Cytoscramblers build to stay stuck to targets.

I hope you build it and let us know what you think, and to summarize, weapons distro demand and ability to tackle faster and more agile ships will be your biggest obstacles.

Edit: go efficient inertial impact on the bursts and Distro problems go away, heat goes down, if that's worth the damage trade off.
 
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