choose ship and log in

Ok, Many players now have multiple ships and "home" bases. For those of us roamers it would be nice to be able to choose your ship location at the start game screen. I have three ships and if I want to swap have to fly 100's of LY's back to where I keep them. Bit of a pain tbh and a waste of good playing time.

If I want to trade I want to be able to log into my trader based at my trade run, if I want to cause trouble it's my Python which I would keep somewhere else and if I want to explore it's the asp 30k ly away from eveywhere.

I would imagine it's not a difficult change to make but then I have trouble with the Sky TV remote!!

Anyone know how to programme a vcr?
 
Would make 0 sense for your pilot to be "teleporting" to your various ships. No thanks.

Whereas it makes perfect sense and is totally immersive in the current system right - for you to be in your house on earth one minute and then sitting in front of a pc and suddenly being "teleported" accross the galaxy to where your ship is.

Maybe you are joking? I just can't fathom why you would object to this on the basis you set out. You remember this is a game right?

Anyway: I think this is a good idea though I would prefer multiple saves. Obviously exploration data should only be available to sell when the Ship carrying it docks, similarly bounties etc. These should be treated like cargo in the cargo hold.

Speaking of which - for some reason ED does not allow you to store a ship with a full cargo hold, this would circumvent that restriction. I don't know whether the restriction is there for mechanical or balance reasons, suspect it is just the former.
 
I don't know, Ed looks like a Game that dosn't have Fast Travel by intention so chances are probably low that you get that.
 
I'm actually mostly in favor of this, but it does have one major flaw:

Explorers would just teleport back to a major hub to sell exploration data and never leave deep space?

But honestly, that's my primary objection. Frontier's universe is too big

Maybe add a new module, the "player login module" that's obscenely expensive and takes up a class 4 slot or higher, and give the player the option to log in to ANY ship that has one equipped.

Add an option to spawn in specific permit systems only, IF and only if you have a ship there.

Add giant space buses that can transport you long distances for a fee.

Add wormholes you can fly your ship into to travel to a half-dozen spots in populated space.

Add any/all of those options. As long as it's not having a deleterious impact on other players, who cares?
 
Sooo...you saying they wouldn't have passenger liners in the year 3k odd? Liners with large jump ranges?
Or how about buying a berth on an npc/pc ship?

Oh my imagination just got the better of me it seems..
 
I too would welcome this. My Cobra is parked some 150ly from my current location. My T6 and Viper are thankfully at the same station.
 
As far as an explorer teleporting back and selling data, wouldn't the data stay on the ship he/she left be hide?
I'm actually mostly in favor of this, but it does have one major flaw:

Explorers would just teleport back to a major hub to sell exploration data and never leave deep space?

But honestly, that's my primary objection. Frontier's universe is too big

Maybe add a new module, the "player login module" that's obscenely expensive and takes up a class 4 slot or higher, and give the player the option to log in to ANY ship that has one equipped.

Add an option to spawn in specific permit systems only, IF and only if you have a ship there.

Add giant space buses that can transport you long distances for a fee.

Add wormholes you can fly your ship into to travel to a half-dozen spots in populated space.

Add any/all of those options. As long as it's not having a deleterious impact on other players, who cares?
 
As far as an explorer teleporting back and selling data, wouldn't the data stay on the ship he/she left be hide?

Well, it doesn't work that way currently.

If you switch ships, your bounties and exploration data can still be claimed/sold.

I'd be FINE if that were the case, but I think that was just a pleasant little fallacy to justify losing bounties/etc. on death.
 
some good comments guys and thanks, thinking along the same lines.

Exploration data would have to stay on the ship and you would need to fly back to sell it, each ship has its own rep so like multiple commanders. You log is as your chosen commander rather than ship perhaps?
 
As far as an explorer teleporting back and selling data, wouldn't the data stay on the ship he/she left be hide?

Forget the 'porting aspect, that opens a right can of worm(holes)
But, we have memory sticks even here in the good old 21st C, surely you can load the information onto that, book a flight and take it with you?
This far future does seem to so far lack a degree of coherent science fiction...
 
Perhaps being able to be a passenger on a transport shuttle, where you sit back and watch the journey, would be cool. Better pick a reliable carrier though... Hope the shuttle doesn't get pirated!

But as for just magically teleporting across space to be zapped instantly into the ship and location of your choice on a whim? No thanks, not for me anyway. Sounds like something from an casual arcade game, zero-consequences type gameplay. Would render the epic size of space and your comparative tininess meaningless.

So this Grumpycat says nope.
 
Forget the 'porting aspect, that opens a right can of worm(holes)
But, we have memory sticks even here in the good old 21st C, surely you can load the information onto that, book a flight and take it with you?
This far future does seem to so far lack a degree of coherent science fiction...

While this is unrelated to the current argument, I was actually thinking that there ought to be some sort of method of long-distance communications for explorers; think a sort of FTL message capsule, a ship utility accessory maybe?

Something you can buy that has uses/ammo, and you can pop it off and after a while (1 second per lightyear?) it'll register your discoveries for you. Anyone play Torchlight 2? It'd be sort of like that pet you could send off to sell gear for you. But, you'd have a maximum number of uses.

Sure it'd change the dynamics of exploring a little bit, but not a WHOLE lot, since it'd have limited uses.

The same system could be used for SOS messages and whatnot, if they ever add rescue/refuel/recovery of player ships.
 
Perhaps being able to be a passenger on a transport shuttle, where you sit back and watch the journey, would be cool. Better pick a reliable carrier though... Hope the shuttle doesn't get pirated!

But as for just magically teleporting across space to be zapped instantly into the ship and location of your choice on a whim? No thanks, not for me anyway. Sounds like something from an casual arcade game, zero-consequences type gameplay. Would render the epic size of space and your comparative tininess meaningless.

So this Grumpycat says nope.

This. Once passenger missions get implemented, maybe there should be a way to book passage from here to there, either on an AI or a CMDR ship. There definitely should be public transport if you want to move a couple of ships from your old base to your new.
 
just a thought but when I played disco freelancer you could do precisely this and log in to whatever character took your fancy. I think I had nine or ten in all different factions and that worked pretty well. Characters were not linked in any way and had their own back story and rep, lot of RP on disco server though.
 
Probably better to have a second commander save option rather than having this teleport mechanism. Or buy a large ship in which you can have your smaller ship docked in. Or have so much money that you just buy a new ship wherever you are.
 
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