choose ship and log in

Perhaps being able to be a passenger on a transport shuttle, where you sit back and watch the journey, would be cool. Better pick a reliable carrier though... Hope the shuttle doesn't get pirated!

But as for just magically teleporting across space to be zapped instantly into the ship and location of your choice on a whim? No thanks, not for me anyway. Sounds like something from an casual arcade game, zero-consequences type gameplay. Would render the epic size of space and your comparative tininess meaningless.

So this Grumpycat says nope.

See, this is one of the most fundamental problems that Frontier has; the inability to unify "massive scope of the universe" with "multiplayer gameplay."

In my opinion, having actual multiplayer gameplay would trump "the epic size of space and your comparative tininess" EVERY. SINGLE. TIME.

I kind of think Frontier (and you) have chosen poorly in this respect.

Are there any successful MMO games that DON'T have reasonable fast-travel methods? Every multiplayer game I've ever played actually FACILITATED player interaction, rather than actively hindering it. Ultima Online, the Everquests, Darkfall, World of Warcraft, Lord of the Rings Online, Warhammer, Elder Scrolls Online, etc. etc.
 
Whereas it makes perfect sense and is totally immersive in the current system right - for you to be in your house on earth one minute and then sitting in front of a pc and suddenly being "teleported" accross the galaxy to where your ship is.

Maybe you are joking? I just can't fathom why you would object to this on the basis you set out. You remember this is a game right?

Anyway: I think this is a good idea though I would prefer multiple saves. Obviously exploration data should only be available to sell when the Ship carrying it docks, similarly bounties etc. These should be treated like cargo in the cargo hold.

Speaking of which - for some reason ED does not allow you to store a ship with a full cargo hold, this would circumvent that restriction. I don't know whether the restriction is there for mechanical or balance reasons, suspect it is just the former.

This level of bad argument is too much.

The fact that this is a game is utterly irrelevant and only shows how you're completely missing the point of ED; you want to teleport around the galaxy, have multiple saves .. then play a different game because ED is NOT that kind of game.
 
Probably better to have a second commander save option rather than having this teleport mechanism. Or buy a large ship in which you can have your smaller ship docked in. Or have so much money that you just buy a new ship wherever you are.

This could work, but realistically you already have this option, it just costs you an extra $60...

I'm actually debating picking up a second account just to have an explorer.
 
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Personally, it is a pain, but I like it. I like the fact you cannot just magically appear at whatever station. The current way means you have to take into consideration the time constraints on particular missions, whether they're assassinations, or trading, and what ship you currently have at your disposal.
If anything, I would like to be able to become a passenger, for a fee, aboard an orca (luxury), or a dropship (ecnomical), let's say, but the travel time would remain real time, to keep with the time constraints. You'd be at the mercy of the fitted FSD, and/or pirate action, if any.
A "realistic" way to get to your other ships.
 
This level of bad argument is too much.

The fact that this is a game is utterly irrelevant and only shows how you're completely missing the point of ED; you want to teleport around the galaxy, have multiple saves .. then play a different game because ED is NOT that kind of game.
Hence why I didn't respond.
 
Personally, it is a pain, but I like it. I like the fact you cannot just magically appear at whatever station. The current way means you have to take into consideration the time constraints on particular missions, whether they're assassinations, or trading, and what ship you currently have at your disposal.
If anything, I would like to be able to become a passenger, for a fee, aboard an orca (luxury), or a dropship (ecnomical), let's say, but the travel time would remain real time, to keep with the time constraints. You'd be at the mercy of the fitted FSD, and/or pirate action, if any.
A "realistic" way to get to your other ships.

A system analagous to WoW's blimps or lord of the rings online's horses would be fine in my opinion, where oit might take you ten minutes to get to your destination.

Or maybe a Dune Spacing Guild-style travel system, where a giant container ship takes you and your ship through a cyclical series of destinations, hopping once every five minutes?
 
This level of bad argument is too much.

The fact that this is a game is utterly irrelevant and only shows how you're completely missing the point of ED; you want to teleport around the galaxy, have multiple saves .. then play a different game because ED is NOT that kind of game.

I think you may be missing the point of the thread. Here is an idea which I just threw out there to see what would come back, constructive, negative but your post is neither it's just a straight out NO. As you say, try a different topic as this one is not that kind of thread.
It is a game and games are to enjoyed, multiple characters work and freelancer proved that, I don't agree with the teleport threads as that's not what I was suggesting, more a way to enhance the player experience with a selection of ships ( and as the thread moved on), unrelated characters or maybe something in between.
 
The idea was to have ship transports that you could pay to have your ship sent to your location. Not sure if, or when, they're going to implement it though.

We don't need to have ship teleports, though.
 
The idea was to have ship transports that you could pay to have your ship sent to your location. Not sure if, or when, they're going to implement it though.

We don't need to have ship teleports, though.

In my opinion, if this is ever going to be a really successful multiplayer game, you need ship teleports.

If you're happy with it being singleplayer but maybe every now and then you might see another player way off in the distance for a few seconds before he jumps out of range, then things are fine the way they are.
 
a version of this would be perfectly workable, some data for example exploration data stays with the ship, some data for example credit balance stays with the commander. I think it has to be lmited and not allow you to log in to any of your ships, in order to prevent having 30 vipers in 30 stations and just hop, skip and jump to different ones to cause trouble. you should register a fixed number per account, maybe different numbers per game mode, registrations could be sold in the store. So for example if there were 2 reistrations per account an explorer could have their deep space exploration going on and also participate with friends in wings etc. I dont see this as something to replace multiple saves, they are different things. Yes they are 'immersion' breaking, if AND only if you use them, they are a game convenience.
 
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Wow with all the staunch opposition, and the tone with which it is delivered, FD should ban all community ideas and leave the game "as-is".

+1 to you OP, its not a bad idea, and would be a great expansion to gameplay. Dont worry about all the nay-sayers talking about 'immersion', the immersion is a little broken anyways (apparently in 3031 there's no such thing as radio comms, so you cant 'call' a station the way we can back in the 1960's. And yes, the list goes on and on..)

Having a second CMDR to choose at login would essentially give the same option, and probably give a little more to being able to change play style without having to drive all the way back home to change ships. (For those who find this immersion breaking, they could just never use the function, use 1 pilot slot only, and save their precious immersion-feelings)

There are many other options that could achieve the same outcome, without breaking any perceived 'immersion' ..
- pay for a transport to take you there (be a passanger on an NPC ging the same way)
- public transport (not sure how they managed to 'solve' the need for public transport in 3031, since its been around and utilised by the human race forever)
- pay for a player to fly you there, like respond to an ad on the bulletin board for people to play 'taxi-driver' roles
- pay for your other ship to be brought to you by the feds/empire/alliance, it may take some time depending on how far away it is (we have this kind of thing in 2015 too..)
- etc (just use examples from our current lives in 2015 for moving things around, I'm certain the future would be 'more' complicated than the present, and not become 'simpler')

^there's a couple of options to achieve the same end. It would add another dimension to gameplay, make it more interesting and enjoyable. Anybody claiming 'immersion-breaking' should take a closer look at the fact you can apply for docking at an essentially-hostile station, only to be (possibly) scanned separately, if at all. Consider what it currently takes to get a visa for another country in 2015, I dont think this process is likely to be dumbed down in a thousand years, more likely to be beefed up)
 
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BlackReign

Banned
I would love the convenience of being allowed to "spawn" in my ships from any location, but after playing for a long time, I can appreciate the current configuration.

What I would like to see is:
- larger ships with the ability to ferry smaller ships (as a paid service) to a destination of the CMDR's choosing
- CMDRs without sufficient insurance to cover transport, will be unable to hire a transporter
- Ships that are transported to systems where the CMDR-owner has hostile or wanted status, are confiscated.
- If the transporter is destroyed, transporter CMDR gets a rep hit on "transport" reliability ranking
- If the transporter is destroyed, owner of ship being transported, get's his "rebuy" at original ship purchasing location.
 
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I just sold my kitted Viper this morning because dreaded the thought of having to go back to it's station just to get it... at this point, given the current mechanics.. when I find a good station to call 'home' i'll re-buy there and have that serve as my home base. I see the realism in it. On the other hand... as others have mentioned, it is a game. I'd prefer the ease of availability if i had to choose.

Also .. in the future, I can see myself having multiple trade ships for multiple routes, fighters for certain areas etc... again, ability to easily get where i need would be nice. I think everyone, minus those who realism s, would agree that availability would be nice.
 
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