Choose your in-game HOTAS model

Hi fellow commanders,

I started playing ED a few weeks ago, and it has been my best VR experience!
So to push it further I'm buying a HOTAS. After a lot of research and hesitation, I have bought the ThrustMaster T.16000M FCS.

But now, one thing is bugging me...
In-game, you can see your hands on the virtual HOTAS, and a bunch of animations while pushing buttons.
Unfortunately, the virtual model is similar to a X-52. Hence, the button mapping doesn't correspond to my non-X52 HOTAS.

I find this a bit frustrating that the full immersion is reserved to the X-52 owners...

Wouldn't it be a great idea to have various HOTAS models available as an option in the game?
Having the possibility to choose the throttle type (slider or rotative), and to match the in-game button mapping depending on the model (X-52, X-56, Thrustmaster T.Flight, T16000M FCS...), would be an amazing feature!

Just an idea, let me know what you think of it! [smile]

Fly safe,
CMDR Astropeppers
 
I just got the mental image of the virtual commander sitting there holding an Xbx controller.. [haha]

Personally I don't really care, but I have almost 2000 hours in VR with elite.
FD has bigger problems to fry, and still insist on making much worse game design decisions than this (FSS limbo).

And there are two main groups regarding this.
There used to be a theory that for VR we would need a body in game.
But for most, if this body is not 1:1 to our actual self, it reduces immersion, in fact for a lot of people it's less immersion breaking to not have a body.

We actually don't pay much heed to our physical body anyways in real life, it's just always there, if we then suddenly replace it with a virtual one that happens to half a foot shorter, and a 100 pounds lighter it just feels REALLY WRONG, and we can't stop noticing it.

As for the HOTAS representation, well one solution is to stop looking at them.
Eyes front commander.

You can disable the idle hand animations in video settings, finally.
 
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A simpler suggestion would have to get manual axis mapping with the 3D avatar. My X axis on the right hand is for yaw, while i use my feet for rolling (pedals). I would like to have that reflected in 3D so at least my hand movements match...
 
I had expressed that idea some time ago in combination of using Leap Motion to track and display position of arms and hands. Especially with a new HOTAS setup it would ease the pain to find all the buttons and switches where fingers don't rest on, could also help to use keyboards in VR. I'd prefer a model matching my CH-Products flight pedals too to enhance immersion....

I figured the positioning and scale doesn't have to be precise for me, I can quickly adapt to slight disparities as long as in principle it fits so I find and see! options I would otherwise forget to use.
It could be hard for devs to decide where to start and where to end with simulation options and details.

At the moment I struggle with the HOTAS configuration for all the new controls in V3.3. If they only would indicate in the key binding setup menu which action is also available via the cockpit panels...
 
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