So, here's what I would really, really like for Christmas, please, Frontier...I've written the patch notes already, all you have to do is fill in the coding behind:
- Substantially increased mission payments. They are now worth the time it takes to complete them.
- Improved mission interactions generally, and particularly when faced with NPC dialogue options during a mission.
- Provided data in numerical form throughout several areas where they were previously expressed in other formats, including rep & influence changes and equipment details
- Members of the same faction will no longer regard you as hostile if you destroy one of their "wanted" compatriots. We all agree they shouldn't have committed the crime and deserve their punishment.
- NPC ships not hostile to you will now give you the benefit of the doubt for the first couple of shots that hit them. This is based on % shield damage, so they will be more tolerant of being accidentally hit by a class 1 pulse laser than by your plasma accelerator.
- General equipment information improvements, including descriptions. Particularly on shield generators.
- Docking requests now include a "queue" system. You will be notified of your position in the queue until you are allocated a bay number.
- Landing pads now stay illuminated until you have landed.
- External camera drones have arrived for your screenshot pleasure! As a safety feature they may not be activated while hostile ships are on the radar.
- Killing a ship carrying a bounty now slightly increases your rep with the faction offering the bounty.
- An entrepreneurial fuel company has started offering services through most populated systems. Should you run out of fuel you may request a refill. Waiting times may vary, and prices are non-negotiable.
- Security forces have started communicating: they will now be much less likely to interdict the same ship twice in the same system if you're clean (and more likely if you're not).
- A new Christmas Tree decal is available for the Cobra Mk III, with appropriately coloured running lights.
Hope you have all that done by Thursday
Thanks!
A
- Substantially increased mission payments. They are now worth the time it takes to complete them.
- Improved mission interactions generally, and particularly when faced with NPC dialogue options during a mission.
- Provided data in numerical form throughout several areas where they were previously expressed in other formats, including rep & influence changes and equipment details
- Members of the same faction will no longer regard you as hostile if you destroy one of their "wanted" compatriots. We all agree they shouldn't have committed the crime and deserve their punishment.
- NPC ships not hostile to you will now give you the benefit of the doubt for the first couple of shots that hit them. This is based on % shield damage, so they will be more tolerant of being accidentally hit by a class 1 pulse laser than by your plasma accelerator.
- General equipment information improvements, including descriptions. Particularly on shield generators.
- Docking requests now include a "queue" system. You will be notified of your position in the queue until you are allocated a bay number.
- Landing pads now stay illuminated until you have landed.
- External camera drones have arrived for your screenshot pleasure! As a safety feature they may not be activated while hostile ships are on the radar.
- Killing a ship carrying a bounty now slightly increases your rep with the faction offering the bounty.
- An entrepreneurial fuel company has started offering services through most populated systems. Should you run out of fuel you may request a refill. Waiting times may vary, and prices are non-negotiable.
- Security forces have started communicating: they will now be much less likely to interdict the same ship twice in the same system if you're clean (and more likely if you're not).
- A new Christmas Tree decal is available for the Cobra Mk III, with appropriately coloured running lights.
Hope you have all that done by Thursday
Thanks!
A