Wanting a patch for Xmas is inhuman.
I was joking.*
* when I said they could have an hour off.
Wanting a patch for Xmas is inhuman.
Trade is already to easy imo, should involve an element of risk, but mostly its buy high supply good well below average price at station, check map for economy that will likely need good, jump, sell goods for profit. This works 99% of the time and should have a higher failure rate imo or at least a higher element of skill to judge good trades/routes.
So, here's what I would really, really like for Christmas, please, Frontier...I've written the patch notes already, all you have to do is fill in the coding behind:
- Substantially increased mission payments. They are now worth the time it takes to complete them.
- Improved mission interactions generally, and particularly when faced with NPC dialogue options during a mission.
- Provided data in numerical form throughout several areas where they were previously expressed in other formats, including rep & influence changes and equipment details
- Members of the same faction will no longer regard you as hostile if you destroy one of their "wanted" compatriots. We all agree they shouldn't have committed the crime and deserve their punishment.
- NPC ships not hostile to you will now give you the benefit of the doubt for the first couple of shots that hit them. This is based on % shield damage, so they will be more tolerant of being accidentally hit by a class 1 pulse laser than by your plasma accelerator.
- General equipment information improvements, including descriptions. Particularly on shield generators.
- Docking requests now include a "queue" system. You will be notified of your position in the queue until you are allocated a bay number.
- Landing pads now stay illuminated until you have landed.
- External camera drones have arrived for your screenshot pleasure! As a safety feature they may not be activated while hostile ships are on the radar.
- Killing a ship carrying a bounty now slightly increases your rep with the faction offering the bounty.
- An entrepreneurial fuel company has started offering services through most populated systems. Should you run out of fuel you may request a refill. Waiting times may vary, and prices are non-negotiable.
- Security forces have started communicating: they will now be much less likely to interdict the same ship twice in the same system if you're clean (and more likely if you're not).
- A new Christmas Tree decal is available for the Cobra Mk III, with appropriately coloured running lights.
Hope you have all that done by Thursday
Thanks!
A
I do disagree with this.So, here's what I would really, really like for Christmas, please, Frontier...I've written the patch notes already, all you have to do is fill in the coding behind:
- External camera drones have arrived for your screenshot pleasure! As a safety feature they may not be activated while hostile ships are on the radar.
A
Stop saying it's poor design or that the devs didn't think about it. See, goes both ways. Why should a faction pay out on bounties, or have any interest in doing so, when the bounty in question was not placed by them? They might end up paying out and facilitating the murder of their allies and friends. Think it through beyond 'I want it easier' please.
I do disagree with this.
One of the main reasons for not having external cams is so that we cannot easily see people sneaking around who are not on our radar.
I do disagree with this.
One of the main reasons for not having external cams is so that we cannot easily see people sneaking around who are not on our radar.
Frontier have closed for Christmas so you will have a long wait.
I beg your pardon?Nonsense! No tactical advantage whatsoever, please stop with this nonsense. All hard core sims have 3rd person view. It actually helps with realism. In real life you do not have the tunnel vision you have in this game. Please stop the lemming comments about pvp. Fly in 3rd person during pvp = dead! Try it in a real sim you will be a torch real quick....lol