chromatic aberration worse in center of view?

Hi, I've been loving the DK2 with Elite. However, I notice that the orbit paths show pretty severe chromatic aberration where red pixels are not overlaid with the others. I realize there's going to be some CA with the rift, but what's odd is I'm seeing it by far the worst in the center of the FOV. I've done the IPD calibration using the rift configuration tool from oculus, has anyone else experienced this? I would have expected CA to be most pronounced farther from center of field of view, not right in the middle! If I look off to the side or up/down, or tilt my head up and look down towards the object, CA is better, almost gone actually.
 
I turned off orbit lines a long time ago, well before I even got my DK2
I just found they did nothing but spoil my view, have you tried turning them off ?

Although if it's a game feature you really enjoy then only thing I can suggest is some of the guys use sweet fx to aid in graphical detail maybe this option Will be of benefit to you

Check out this tread

https://forums.frontier.co.uk/showthread.php?t=121355
 
Hi, I've been loving the DK2 with Elite. However, I notice that the orbit paths show pretty severe chromatic aberration where red pixels are not overlaid with the others. I realize there's going to be some CA with the rift, but what's odd is I'm seeing it by far the worst in the center of the FOV. I've done the IPD calibration using the rift configuration tool from oculus, has anyone else experienced this? I would have expected CA to be most pronounced farther from center of field of view, not right in the middle! If I look off to the side or up/down, or tilt my head up and look down towards the object, CA is better, almost gone actually.

Might be your IPD too large when comparing with the DK2 lens separation (63.5 mm), as a result your eyes are "crossing" and maybe one of them or the two aren't facing the lens sweet spot (middle) hence the visibles CA. If your IPD is >67-68 it could be that
 
My IPD is right at 63 when set using the oculus config tool.

I guess I can just turn off the orbit paths, might a more immersive experience, but it really seems wrong that CA is so bad in the center. It's not as noticeable on other objects but the orbit paths really show it.
 
Moving the eye relief slider in the oculus config tool to the minimum gets rid of CA for me, so try playing with that setting. The side effect appears to be that it also affects the scale such that everything looks smaller with the minimum setting.
 
Strange, the CA should be lowest in the center of FOV. At least that's what I am seeing. I have the eye relief at maximum (all out). My IPD is 65mm. Not using any additional software like SweetFX.
This may be obvious but have you tried moving the Rift up and down a bit on your face? This is quite important to optimize.
 
Moving the eye relief slider in the oculus config tool to the minimum gets rid of CA for me, so try playing with that setting. The side effect appears to be that it also affects the scale such that everything looks smaller with the minimum setting.

Making sure that the eye relief setting in the software corresponds to that in the actual hardware is the best bet, rather than just randomly fiddling. Have it as close to your eyes as is comfortable, and then set the Oculus control panel to correspond with that setting.

I get no CA at all when things are set correctly. Try to make sure that all settings are set to values that make sense based on observed/measured values rather than chosen at random. There are some edge cases where the inter-axial of the lenses and the IPD vary enough that you might get some nasty side-effects though- sadly, the DK2 has no way to adjust the lens inter-axial to match the IPD, which sucks a bit. I'm really hoping that the CV and/or the production Vive will have adjustments for that. If that's what's happening to you, you might be a bit screwed.
 
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I've been running the eye relief all the way out, otherwise my eyebrows seem to grease up the lenses too easily which bugs me. I pit the config slider at half and don't see much difference. I'll see if I can ease the actual eye relief in closer and adjust the software slider to match. Its really not bad CA, but is noticeable in the HUD text as red pixels that are up and left from the yellow and blue pixels. Thanks for the tips!
 
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