Hello everyone...I've been playing ED since it was released and have a lot of things that really bother me now.
1.) Crew members
I have absolutely no idea what you need more than one crew member for, because you can only use one actively. Also, you only lose money unnecessarily when you use more than one and even when they are inactive.
This makes no sense and has only negative effects on players.
Suggestion :
It would be better to pay the crew member only if I actually use him. The current system takes away my desire.
2.) Several crew members
It would be ultra cool if I could spawn 2 fighters instead of just one. There is no plausible reason here why I couldn't do that...
In addition, I can only use 2 when I invite other players into my crew. And here we come directly to point 3...
3.) The free use of the fighters should be forbidden...
Fighters should not be able to target or fire at ships that are NOT actively fighting the mothership.
The last 4 attempts to play together with players was completely impossible, because it was only trolls that immediately attacked the security units and so I couldn't continue playing...it is extremely frustrating and makes absolutely no fun anymore.
4.) Carriers in the market system, destroy the market system...
If you own such a ship and want to sell for example Indium for 10.000 Credits, then this will be directly included in the market system.
And when I go there (which is sometimes extremely hard to find in a list of over 30 such ships in a system), I only find 10 units of indium. Wow...thx for nothing...
suggestion :
There should be an additional filter function to remove carriers from the market calculation.
5.) The flight squadron
I opened a squadron with a friend. And there I noticed immediately that there is no view function on the big galactic map. Why ??? It seems to me that this system is not really mature...
suggestion :
Introduces an additional option to show on the galactic map, where the squadron's power (for example EXO in Diaguandri) is visible on the map. So that the player can quickly see where the EXOs are located.
The current system with a clumsy list, seems to me more provisional than mature.
6.) Equipment Sets
WHY DON'T WE HAVE THIS HERE !!!! Do I have to say anything else ?
By this I mean that I can save certain equipment variants and adopt them very quickly.
So that I don't have to spend hours and hours to remove and reinstall every single part.
One click and 30 parts exchange themselves and that's it. Why didn't you install it before, especially in ED this would be extremely useful.
7.) Extreme imbalance in mission rewards
It makes no sense to go hunting for pirates anymore, because they do not yield enough money... There is currently only one type of mission with which you can earn a lot of ashes and that are passenger missions...
Passenger missions = little time and high profit
Transport Mission = little time and high profit
Combat missions = much time spent and less profit + the risk of losing the ship
A combat mission where I have to destroy 56 ships ? I mean, really now? And then only 5.000.000 Credits ? it must be a joke...
I think ED needs a much better balance between time and profit.
Because as a player I don't want to invest endless time and effort into a mission just to complete it with little profit.
8.) Progress of systems
The progress in systems is too slow. If there were faster changes, then the player would have more motivation to actually support system parties.
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
So that was all for now... I want to give you developers an important tip.
It is mostly the little things that make the game feel bad.
But in general ED is a beautiful game and I'm looking forward to the upcoming DLC and I have a lot of hope that it will make things better. <3
o7 Chugy...
1.) Crew members
I have absolutely no idea what you need more than one crew member for, because you can only use one actively. Also, you only lose money unnecessarily when you use more than one and even when they are inactive.
This makes no sense and has only negative effects on players.
Suggestion :
It would be better to pay the crew member only if I actually use him. The current system takes away my desire.
2.) Several crew members
It would be ultra cool if I could spawn 2 fighters instead of just one. There is no plausible reason here why I couldn't do that...
In addition, I can only use 2 when I invite other players into my crew. And here we come directly to point 3...
3.) The free use of the fighters should be forbidden...
Fighters should not be able to target or fire at ships that are NOT actively fighting the mothership.
The last 4 attempts to play together with players was completely impossible, because it was only trolls that immediately attacked the security units and so I couldn't continue playing...it is extremely frustrating and makes absolutely no fun anymore.
4.) Carriers in the market system, destroy the market system...
If you own such a ship and want to sell for example Indium for 10.000 Credits, then this will be directly included in the market system.
And when I go there (which is sometimes extremely hard to find in a list of over 30 such ships in a system), I only find 10 units of indium. Wow...thx for nothing...
suggestion :
There should be an additional filter function to remove carriers from the market calculation.
5.) The flight squadron
I opened a squadron with a friend. And there I noticed immediately that there is no view function on the big galactic map. Why ??? It seems to me that this system is not really mature...
suggestion :
Introduces an additional option to show on the galactic map, where the squadron's power (for example EXO in Diaguandri) is visible on the map. So that the player can quickly see where the EXOs are located.
The current system with a clumsy list, seems to me more provisional than mature.
6.) Equipment Sets
WHY DON'T WE HAVE THIS HERE !!!! Do I have to say anything else ?
By this I mean that I can save certain equipment variants and adopt them very quickly.
So that I don't have to spend hours and hours to remove and reinstall every single part.
One click and 30 parts exchange themselves and that's it. Why didn't you install it before, especially in ED this would be extremely useful.
7.) Extreme imbalance in mission rewards
It makes no sense to go hunting for pirates anymore, because they do not yield enough money... There is currently only one type of mission with which you can earn a lot of ashes and that are passenger missions...
Passenger missions = little time and high profit
Transport Mission = little time and high profit
Combat missions = much time spent and less profit + the risk of losing the ship
A combat mission where I have to destroy 56 ships ? I mean, really now? And then only 5.000.000 Credits ? it must be a joke...
I think ED needs a much better balance between time and profit.
Because as a player I don't want to invest endless time and effort into a mission just to complete it with little profit.
8.) Progress of systems
The progress in systems is too slow. If there were faster changes, then the player would have more motivation to actually support system parties.
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
So that was all for now... I want to give you developers an important tip.
It is mostly the little things that make the game feel bad.
But in general ED is a beautiful game and I'm looking forward to the upcoming DLC and I have a lot of hope that it will make things better. <3
o7 Chugy...
Last edited: