CIF is 'standard', you know what that means...

I would not presume Frontier hasn't touched the distribution and drop rate of materials; in fact, this is something I would be inclined to believe would almost certainly have been done.

I seriously doubt that they are going to add a grind wall and then also nerf the drop rates. Changes like the materials broker and increased inventory space point to mats being easier to get, not harder.
 
MEF (presumably) can be traded in for 9 CIF. :p

Where did you get three to one from? Has that been comunicated by FD? If so, it's crazy. Even if it was 2 to 1 for each lower grade, that would mean that 1 MEF gets me 2 SFP, and 2 SFP gets me 4 CIF. 1 MEF for 4 CIF will make CIF farming trivial overnight. If it's 3 to 1 to downgrade, materials gathering just became trivial, go to any high tech system in a state of none and farm HGEs for proprietary composites, 15 in each USS, and you have all th mats you could ever need.
 
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DANG IT. I DUMPED 150 MEF A FEW WEEKS AGO

Oh well. MEF is pretty common from missions. Shouldn't be bad to get more.

I dunped 40 myself 2 days ago, must have dunped over 200 in the last 3 months. It is an unwanted side effect of my CIF farming (as many players, I'm sure).
 
Where did you get three to one from? Has that been comunicated by FD? If so, it's crazy. Even if it was 2 to 1 for each lower grade, that would mean that 1 MEF gets me 2 SFP, and 2 SFP gets me 4 CIF. 1 MEF for 4 CIF will make CIF farming trivial overnight. If it's 3 to 1 to downgrade, materials gathering just became trivial, go to any high tech system in a state of none and farm HGEs for proprietary composites, 15 in each USS, and you have all th mats you could ever need.

It's all just theory crafting right now.

Just with a positive spin to counter all the negatives. You got a whole bunch of people raging because the grind is definitely going to get way worse, without considering the potential impact of the trader.

This thread is considering it. It's no more or less theory than the ragers, it's just happier :)
 
Wonder if it works to clean up the canopy

It better do considering Lakon doesn't seem to bother cleaning the chieftain before shipping

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Materials Traders are great, but can you imagine all of the micro-management and upgrade clicking you have to go through in the new system?

Works fine if you are causally upgrading over time. Material Broker ensures you'll have the materials you need and you can upgrade at outfitters.

For experienced build experimenters (trying different builds), it will be a hassle.

Key example, FSD increased range. Once you unlock G5, no reason to have any lower grade FSD.

The fix seems pretty easy imo... if you haven't unlocked all the grades for an item yet, if you select a Grade 5 upgrade, it costs all the materials for Grade 1 + Grade 2 + Grade 3 + Grade 4 + Grade 5. With the material trader and the capacity increase to 100 of each material, we'll have mats coming out our ears... combined with that change it'll be much easier.
 
It's all just theory crafting right now.

Just with a positive spin to counter all the negatives. You got a whole bunch of people raging because the grind is definitely going to get way worse, without considering the potential impact of the trader.

This thread is considering it. It's no more or less theory than the ragers, it's just happier :)

Hang on a minute, I'm not in favour of making materials gathering trivial, despite possibly being the first one to say (literally months ago), that the only thing that needs looking at with engineering is materials gathering. However, that doesn't change the fact that requiring every module to go through 5 iterations before then finally getting onto a scale that the players want and still requiring yet more rolls to reach good levels, is utterly stupid, let's call a spade a spade. It makes no sense at all.
 
Hang on a minute, I'm not in favour of making materials gathering trivial, despite possibly being the first one to say (literally months ago), that the only thing that needs looking at with engineering is materials gathering. However, that doesn't change the fact that requiring every module to go through 5 iterations before then finally getting onto a scale that the players want and still requiring yet more rolls to reach good levels, is utterly stupid, let's call a spade a spade. It makes no sense at all.

I guess we'll find out in the next few days ;)
 
It'll be interesting to see whether the new changes to the engineer system result in there being a load more players with modules with what are effectively current "god rolls".
What with the materials broker, the "always improving your upgrade" change, and I think Sandro said that the new system can give slightly higher stats in general anyway...
 
It'll be interesting to see whether the new changes to the engineer system result in there being a load more players with modules with what are effectively current "god rolls".
What with the materials broker, the "always improving your upgrade" change, and I think Sandro said that the new system can give slightly higher stats in general anyway...

Indeed. It;s a mathematical impossiblity, given the crossover between current grades (G4 can be better than G5) for them not to raise the cap if 'every roll must be better'. And yes, it certainly will result in more people having the current cookie cutter meta, whatever that may be. Since materials broker trivialises materials gathering (that isn't actually what bothers me, it's one of the good things), or seems like it will, then the engineering itself needs to be made clever in terms of combinations or they might as well never have existed.
 
It'll be interesting to see whether the new changes to the engineer system result in there being a load more players with modules with what are effectively current "god rolls".
What with the materials broker, the "always improving your upgrade" change, and I think Sandro said that the new system can give slightly higher stats in general anyway...

True god rolls (extreme fringe cases) won't be possible with the new system, if I understand rightly. They're only possible because of the synergy of secondary effects, which are no longer going to be RNG additions.
 
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I'm cautiously optimistic about the changes - and guess that the use of the materials broker will compensate somewhat for the "no more jumping straight to Grade 5" change - also quite like the "every roll must be better" change... as I rarely re-rolled anything anyway - unless it was properly bad.
 
My only concern is that the "every roll must be better" is that it creates a finite end point. This may lessen the time sink for people looking for edge cases, but it will mean after rolling x number of an given component there is no reason to ever go back to an engineer for that ship and once only for any other one wanting that component. I'm not sure whether that will turn out to be a good thing or a bad thing; similarly I expect much more uniformity in builds.

What I do know is that I've visited all the engineers and levelled them up to at least 4, just to be on the safe side.
 
My only concern is that the "every roll must be better" is that it creates a finite end point. This may lessen the time sink for people looking for edge cases, but it will mean after rolling x number of an given component there is no reason to ever go back to an engineer for that ship and once only for any other one wanting that component. I'm not sure whether that will turn out to be a good thing or a bad thing; similarly I expect much more uniformity in builds.

What I do know is that I've visited all the engineers and levelled them up to at least 4, just to be on the safe side.

I didn't see much value in the idea that the unique ship builds depended largely on RNG. Like, my ship is unique because I rolled 1.2% more heat efficiency than you. That never felt right to me. And it is the reason we have the ludicrous idea of god rolling (a wonderful fun thing said no one ever).

The proposed new system will be based 100% on player choice. Cookie cutter choices aside (another topic for another Chapter), we're unique because there are hundreds (or thousands) of permutations for all ships as things stand, without the RNG factor.

We're getting more experimental effects too. Those permutations will increase.
 
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My only concern is that the "every roll must be better" is that it creates a finite end point. This may lessen the time sink for people looking for edge cases, but it will mean after rolling x number of an given component there is no reason to ever go back to an engineer for that ship and once only for any other one wanting that component. I'm not sure whether that will turn out to be a good thing or a bad thing; similarly I expect much more uniformity in builds.

What I do know is that I've visited all the engineers and levelled them up to at least 4, just to be on the safe side.

well, to be fair, there was an end point before, it just could have happened on the first or the 10,000th roll. Nowadays it can happen on the 12th or 100th (arbitrary guess at how many possible steps there are assuming the worst improvement possible on every roll, to get to the cap).
 
Where did you get three to one from? Has that been comunicated by FD? If so, it's crazy. Even if it was 2 to 1 for each lower grade, that would mean that 1 MEF gets me 2 SFP, and 2 SFP gets me 4 CIF. 1 MEF for 4 CIF will make CIF farming trivial overnight. If it's 3 to 1 to downgrade, materials gathering just became trivial, go to any high tech system in a state of none and farm HGEs for proprietary composites, 15 in each USS, and you have all th mats you could ever need.

latest stream, no?
 
latest stream, no?

It's the only one I missed so far, sorry. Three to one is going to be party time, I wouln't be surprised if it ends up 2 to 1, cos there ain't no way in the world that most grade 4s are three times harder to farm than most grade 3s, or even 2 times. THis is definitely going to be interesting.
 
It's the only one I missed so far, sorry. Three to one is going to be party time, I wouln't be surprised if it ends up 2 to 1, cos there ain't no way in the world that most grade 4s are three times harder to farm than most grade 3s, or even 2 times. THis is definitely going to be interesting.

Don't worry, if it results in trivial mat collection, it doesn't make any credits so there won't be an uproar to get it nerfed ;)
 
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