Circa 2015 'replica' jump ranges - question

Hi all,
For a little project I'm interested in making a 'vintage' ship or two with the same sort of capabilities as they would have had when the game launched (or within the first year or so at least).

If I got stock Asp (or any of the original ships) today and A rated the FSD without any engineering, does anyone know if that would basically be the same as it would have been around 2014/15?

Thanks!
 
Almost any of the original ships would work for that, yes - unengineered performance is so far as I know completely unchanged since then for the FSD.
(I think some of the T-x freighters might have had a slight hull mass decrease at some point, but nothing like that was done to the Asp/Anaconda/DBX on the long range side)
 
Almost any of the original ships would work for that, yes - unengineered performance is so far as I know completely unchanged since then for the FSD.
(I think some of the T-x freighters might have had a slight hull mass decrease at some point, but nothing like that was done to the Asp/Anaconda/DBX on the long range side)
Awesome, thanks very much :)
 
I made a thread earlier about how jump ranges have changed over time, see here.
If you wish to replicate the exact same vintage build, then don't forget that D-Scanners used to have a 2T mass, and the DSS, 1.3T. Since both of those are 0T now, you'll need 3.3T of "ballast" to account for that.
 
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