All conflicts now have, basically, no cooldown. The way conflict goes is:how long is the cool down after a Civil War for the two factions involved? i thought it was three or four days but i might be making that up.
edit: to finish a sentence.
thanks. so, i could potentially move the faction i'm supporting into conflict with the next faction up in a day or two after the Civil War ends.All conflicts now have, basically, no cooldown. The way conflict goes is:
- Runs for a best-of-7 ticks.
- At the tick when the war ends, winner gains 4% influence, loser loses 4% influence[1] (to separate them and prevent conflict going pending instantly)
- Conflict can then go pending as fast as you can equalize the influence again. Fastest for me was the second tick (i.e Tick - War Ends, Tick - losing faction gains 7%, Tick - Losing faction re-equalised, conflict pending)
Unlike old BGS, War and Civil War are mechanically identical now. Election is kinda the same too, if you don't count that it's non-combat activities (e.g missions[2], trade and such)
[1] There's lots of examples of the result not quite being 4%. This is a result of other activity for other factions occurring, and leeching some of that influence.
[2] This means combat missions (e.g Assassinations and Massacre missions) do work for Elections, but handing in bounties or murderhoboing has no effect.
If nobody takes part in the conflict and it runs the full term, the gain/loss is just 2%.There's lots of examples of the result not quite being 4%. This is a result of other activity for other factions occurring, and leeching some of that influence.
how do conflicts resolve if no players take part? wouldn't the conflict end in a draw? does RNG just decide who won and who lost?If nobody takes part in the conflict and it runs the full term, the gain/loss is just 2%.
But I'm tempted to ask: Who cares?
A draw means everyone keeps their assets. No conflict possible if neither side has an asset. I think the faction with the higher influence before the conflict moves up again 2%.how do conflicts resolve if no players take part? wouldn't the conflict end in a draw? does RNG just decide who won and who lost?
That's what I assumed would be the case. Never tested it though.A draw means everyone keeps their assets. No conflict possible if neither side has an asset. I think the faction with the higher influence before the conflict moves up again 2%.
That would corroborate with my experience in new BGS Beta with draws, before the %inf separation on completion was implemented. One day the conflict was active (draw), next tick the same factions were conflict pending.It was insisted to me recently that the cooldown for conflicts is zero days, and was not ever, in fact, one day.
Did you check if any faction involved still owns an asset ? Have to do it in game, since the tools may have outdated info. Maybe the faction lost the asset in the war you mentioned.
They should go to war except when they are under the 7% inf threshold.
to be honest, no one else knows what you know or don't know. hence the posts from Obi Wan Naboo. you didn't mention the actual influence of the factions involved.I know... that's why I'm posting...![]()
If you PM me the factions/system, I'm happy to take a poke in-game and see what's going on?I only check in game info. Asset I want is still with the faction I'm trying to start a war with. Asset aside, a war should be pending twice over by now.