Civil War cool down period

how long is the cool down after a Civil War for the two factions involved? i thought it was three or four days but i might be making that up.

edit: to finish a sentence.
 
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how long is the cool down after a Civil War for the two factions involved? i thought it was three or four days but i might be making that up.

edit: to finish a sentence.
All conflicts now have, basically, no cooldown. The way conflict goes is:
  • Runs for a best-of-7 ticks.
  • At the tick when the war ends, winner gains 4% influence, loser loses 4% influence[1] (to separate them and prevent conflict going pending instantly)
  • Conflict can then go pending as fast as you can equalize the influence again. Fastest for me was the second tick (i.e Tick - War Ends, Tick - losing faction gains 7%, Tick - Losing faction re-equalised, conflict pending)

Unlike old BGS, War and Civil War are mechanically identical now. Election is kinda the same too, if you don't count that it's non-combat activities (e.g missions[2], trade and such)

[1] There's lots of examples of the result not quite being 4%. This is a result of other activity for other factions occurring, and leeching some of that influence.
[2] This means combat missions (e.g Assassinations and Massacre missions) do work for Elections, but handing in bounties or murderhoboing has no effect.
 
All conflicts now have, basically, no cooldown. The way conflict goes is:
  • Runs for a best-of-7 ticks.
  • At the tick when the war ends, winner gains 4% influence, loser loses 4% influence[1] (to separate them and prevent conflict going pending instantly)
  • Conflict can then go pending as fast as you can equalize the influence again. Fastest for me was the second tick (i.e Tick - War Ends, Tick - losing faction gains 7%, Tick - Losing faction re-equalised, conflict pending)

Unlike old BGS, War and Civil War are mechanically identical now. Election is kinda the same too, if you don't count that it's non-combat activities (e.g missions[2], trade and such)

[1] There's lots of examples of the result not quite being 4%. This is a result of other activity for other factions occurring, and leeching some of that influence.
[2] This means combat missions (e.g Assassinations and Massacre missions) do work for Elections, but handing in bounties or murderhoboing has no effect.
thanks. so, i could potentially move the faction i'm supporting into conflict with the next faction up in a day or two after the Civil War ends.
 
There's lots of examples of the result not quite being 4%. This is a result of other activity for other factions occurring, and leeching some of that influence.
If nobody takes part in the conflict and it runs the full term, the gain/loss is just 2%.
But I'm tempted to ask: Who cares?
 
If nobody takes part in the conflict and it runs the full term, the gain/loss is just 2%.
But I'm tempted to ask: Who cares?
how do conflicts resolve if no players take part? wouldn't the conflict end in a draw? does RNG just decide who won and who lost?

edit: grammer.
 
It's may not be as simple as that, but there has to be a winner otherwise, as Jmanis pointed out, the two parties would start up again.

A war I've been watching finished today, where all effort had gone to one side. The winner had gone up 2.3% and the loser down by 4.9%. As the leading faction had gone up by 4.1% following missions taken yesterday, the balancing out of the conflict must happen before the effect of missions has been applied.
Edit: Or - obviously - at the same time.
 
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It was insisted to me recently that the cooldown for conflicts is zero days, and was not ever, in fact, one day.
That would corroborate with my experience in new BGS Beta with draws, before the %inf separation on completion was implemented. One day the conflict was active (draw), next tick the same factions were conflict pending.
 
Maybe I have a bug in the system I'm working but for two ticks (second one today) I've worked mine and another faction to equalise in INF to start a war but both times each faction has actually overtaken the other and no war is pending. E.g. day one I worked my faction from position 3 to equalise the faction in position 2, because I want their asset. At the tick my faction had moved to position 2 with MORE influence, not equal. I then worked the other faction to try and equalise INF back with my faction but after today's tick the two factions have just swapped positions again. No equal INF, no war pending. Usually, even if the gap in INF is half a % and you work the lower faction all day, it will still freeze INF equal to the next faction up.

One faction came out of a war a few days ago - are we 100% sure there is no cooldown?
 
Did you check if any faction involved still owns an asset ? Have to do it in game, since the tools may have outdated info. Maybe the faction lost the asset in the war you mentioned.
 
Did you check if any faction involved still owns an asset ? Have to do it in game, since the tools may have outdated info. Maybe the faction lost the asset in the war you mentioned.

I only check in game info. Asset I want is still with the faction I'm trying to start a war with. Asset aside, a war should be pending twice over by now.
 
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