So, I'm bored of combat (for now).
I have a system with a Civil War where I'd like one particular faction to win as it would give my own PMF an advantage (trigger an election later on instead of a war).
I'm looking at the only non-combat missions available - surface installation scans. I've noticed that the target faction doesn't seem to ever be the faction they're at war with. How could an illegal scan at an installation of a faction unrelated to the war, help the war effort? Surely it would be more helpful (and realistic) to steal data from the enemy??
I don't really pay much attention to missions for a faction at war, I just do a few sessions in a CZ and wait until the war ends. Are there any other missions you've noticed are a complete waste of time during wars?
I'm going to have a go at rescuing hostages planet-side, see if adds any fun. I don't understand why the hostages are in a system where neither of the warring factions are present though... but there ya go.
I have a system with a Civil War where I'd like one particular faction to win as it would give my own PMF an advantage (trigger an election later on instead of a war).
I'm looking at the only non-combat missions available - surface installation scans. I've noticed that the target faction doesn't seem to ever be the faction they're at war with. How could an illegal scan at an installation of a faction unrelated to the war, help the war effort? Surely it would be more helpful (and realistic) to steal data from the enemy??
I don't really pay much attention to missions for a faction at war, I just do a few sessions in a CZ and wait until the war ends. Are there any other missions you've noticed are a complete waste of time during wars?
I'm going to have a go at rescuing hostages planet-side, see if adds any fun. I don't understand why the hostages are in a system where neither of the warring factions are present though... but there ya go.