Flipping systems requires combat in civil wars. I understand there is a daily player limit to how much you can influence the system.
1. It would be nice to know when your daily limit has been reached. There is currently no indication.
2. It would be helpful to see your session progress like PP progress when you hand in cargo or kill tokens. At the moment all you see is the faction percentage control. Even if this changes and you calculate what it was before, you don't know how much of this was yourself, or other players. And you don't know if it had any effect at all when the numbers don't change. Is this background simulation lag?
Anyway, it would be more satisfying to know what your contribution to "the cause" was. The NPC's are always shouting, "join us" etc. If the fight was so important, let us know how much we did beyond the credits. This might attract far more player interaction.
PS: If done in open mode, I think your actions should count a little more than in solo. I think there should be incentives for more players to go open. Note incentives! Not sticks.
1. It would be nice to know when your daily limit has been reached. There is currently no indication.
2. It would be helpful to see your session progress like PP progress when you hand in cargo or kill tokens. At the moment all you see is the faction percentage control. Even if this changes and you calculate what it was before, you don't know how much of this was yourself, or other players. And you don't know if it had any effect at all when the numbers don't change. Is this background simulation lag?
Anyway, it would be more satisfying to know what your contribution to "the cause" was. The NPC's are always shouting, "join us" etc. If the fight was so important, let us know how much we did beyond the credits. This might attract far more player interaction.
PS: If done in open mode, I think your actions should count a little more than in solo. I think there should be incentives for more players to go open. Note incentives! Not sticks.