Civil war

A little back story:
I am a miner, a bounty hunter on a side and not very interested in PP. So I know very little how PP works.

Currently in some system mining asteroids minding my own business.
And I saw that there is a civil war between two factions with different political views.
So, what do I gain, if I join one faction and help them fight against another, except some friendly status, and hate from opposing one?
 
A little back story:
I am a miner, a bounty hunter on a side and not very interested in PP. So I know very little how PP works.

Currently in some system mining asteroids minding my own business.
And I saw that there is a civil war between two factions with different political views.
So, what do I gain, if I join one faction and help them fight against another, except some friendly status, and hate from opposing one?


Money and combat rank

OR

A big insurance bill
 
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A little back story:
I am a miner, a bounty hunter on a side and not very interested in PP. So I know very little how PP works.

Currently in some system mining asteroids minding my own business.
And I saw that there is a civil war between two factions with different political views.
So, what do I gain, if I join one faction and help them fight against another, except some friendly status, and hate from opposing one?


Correct, plus a few credits.
 
I spend most of my time in elite going from civil war to civil war. Not bad for the cash flow, and the fighting is always good fun.

Especially profitable if you pick up some kill missions too.
 
I often pop into CZ's just for the money combined with some decent combat. Since the changes to RES' I can generally earn more per kill in a CZ, but it's really just so that I can slug it out in a properly intensive combat environment. But as JonnyCOmbat says, you can get some phenominally rewarding missions which pay out on top of the combat bonds, sometimes two or three at a time
 
Civil war between subfactions is unrelated to PowerPlay. Subfaction fights are handled by the background sim. You can support whichever side you want by doing bulletin board missions and doing business only at stations in the system controlled by the faction you like.
 
Combat bonds that you trade for cash. The difference to RES is you get a constant stream of targets. No need to scan, because you pick faction and targets all go red. Reward per ship is lower but with targets always around that doesn't matter much. You'll also be swatted like a fly if you go in alone and get reckless. It's pretty good in wings, though.

Plus you have a chance to see capital ships and they are fun to take out, although not rewarding financially.
 
Hello OP

Combat Ranking and Credits would be my answer as well.

There a threads about using RES sites for bounty hunting, I have not actually done this recently. I spend a lot of time in conflict zones, I can make about 2MCr an hour in a conflict zone. I am not sure how that compares to RES sites in 1.3. So there is money there.

Perhaps the best reason to choose a conflict zone is the spread of rankings of the NPCs. High conflict zones have a higher proportion of dangerous plus NPCs than low conflict zones. In my experience (prior to 1.3) both have a higher proportion of higher ranking NPCs than general pirate interdicting, USS/SSS. This obviously means more challenging combat, but faster progression through your combat ranks.

To give you some idea I went from 51% towards Deadly to 97% deadly in a 3 day conflict zone, and that was a low conflict zone. YMMV!

Cheers

Simon
 
Hello OP

Combat Ranking and Credits would be my answer as well.

There a threads about using RES sites for bounty hunting, I have not actually done this recently. I spend a lot of time in conflict zones, I can make about 2MCr an hour in a conflict zone. I am not sure how that compares to RES sites in 1.3. So there is money there.

Perhaps the best reason to choose a conflict zone is the spread of rankings of the NPCs. High conflict zones have a higher proportion of dangerous plus NPCs than low conflict zones. In my experience (prior to 1.3) both have a higher proportion of higher ranking NPCs than general pirate interdicting, USS/SSS. This obviously means more challenging combat, but faster progression through your combat ranks.

To give you some idea I went from 51% towards Deadly to 97% deadly in a 3 day conflict zone, and that was a low conflict zone. YMMV!

Cheers

Simon

That is a lot of credits. Is it with those bonds that I heard about or with missions too?
And thank you all that I didn't quote, for clarifications of course.
 
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