Hey all,
So, I'm tinkering with another new ship (for me) this evening - the Type 10. As usual, I'm material poor, so I can't fully tune it, but I'm having fun with what I've done. Even G1 and G2 mods improve this ship a lot.
Playing with loadouts I have Gimballed Multi-Cannons in the C3 slots, with Gimballed Beam Lasers in all other slots. My plan is to make a ship that can drain shields fast - it does, even mostly unengineered - and then rip through the hull. It's this last bit it's not being so good at, but for an odd reason.
Basically, when I pull the secondary trigger to fire my Multi-Cannons, there's an excessive delay before they start firing. I've counted 100, 200, 300 (three seconds) and longer before they start firing at times. I've checked they're not in a reloading state of course, I've also ensured that the WEP Distributor capacitor has energy and the weapons aren't damaged, yet there's still this delay.
I've used smaller C1 and C2 Multi's a lot and the fire delay on those is present of course, but it's really short. I also have C4 Multi's on my Corvette, and they start firing almost immediately. Are the C3 Multi's just really poor at spinning up? It's compromising my build, especially against smaller ships, where you need to get some shots off quicking during the "joust", I don't like to reverski as it's a bit cheey.
Is this just how it is with C3 Multi's?
Cheers,
Scoob.
So, I'm tinkering with another new ship (for me) this evening - the Type 10. As usual, I'm material poor, so I can't fully tune it, but I'm having fun with what I've done. Even G1 and G2 mods improve this ship a lot.
Playing with loadouts I have Gimballed Multi-Cannons in the C3 slots, with Gimballed Beam Lasers in all other slots. My plan is to make a ship that can drain shields fast - it does, even mostly unengineered - and then rip through the hull. It's this last bit it's not being so good at, but for an odd reason.
Basically, when I pull the secondary trigger to fire my Multi-Cannons, there's an excessive delay before they start firing. I've counted 100, 200, 300 (three seconds) and longer before they start firing at times. I've checked they're not in a reloading state of course, I've also ensured that the WEP Distributor capacitor has energy and the weapons aren't damaged, yet there's still this delay.
I've used smaller C1 and C2 Multi's a lot and the fire delay on those is present of course, but it's really short. I also have C4 Multi's on my Corvette, and they start firing almost immediately. Are the C3 Multi's just really poor at spinning up? It's compromising my build, especially against smaller ships, where you need to get some shots off quicking during the "joust", I don't like to reverski as it's a bit cheey.
Is this just how it is with C3 Multi's?
Cheers,
Scoob.