Class 4 weapons

Now that we have two ships in game and at least one more in the works with class 4 hard points, maybe it's time to create some more weapons to mount on them? As it currently stands, a class 4 hard point isn't much of an advantage for the ship mounting it, since the only weapons available are ammunition-limited with slow projectiles. Are there any plans for new class 4 options coming in 1.5?
 
I'm down for a class 4 fixed beam laser.

or... :eek: just thought of this- a size 4 torpedo bay- big enough to house torpedoes, and homing missiles.

heck, even a class 4 mining laser... :D but such a beast would have to obliterate the asteroids.
 

mxcross2002

M
i like the class 4 cannons reminds me of playing basketball , just lob it over and hope it goe's in
 
Class 4 not much of an advantage? Have you seen what the cannon does to a Vulture? That cannon, going by the scale of the doors on an anaconda, is 18 or 19"! Larger than the largest naval cannon ever mounted on a warship, and it is automatic! The crunch noise of those car sized shells mashing into hull plating is very satisfying indeed.
 
the huge hardpoints scream for a main cannon kind of thing.. some big beam with slow firerate. like the spartan lazer does in halo, only allot bigger.

- - - Updated - - -

that said, we also need more kind of lazers.
 
Last edited:
Class 4 not much of an advantage? Have you seen what the cannon does to a Vulture? That cannon, going by the scale of the doors on an anaconda, is 18 or 19"! Larger than the largest naval cannon ever mounted on a warship, and it is automatic! The crunch noise of those car sized shells mashing into hull plating is very satisfying indeed.

The C4 cannon is definitely not an automatic, It has the exact same ungodly slow fire rate as the C1,2,and 3 cannon does but has an even slower projectile with a insane drop rate, Its to slow to hit anything smaller than a vulture and does little damage to any of the big guys. Just my opinion from first hand use of it.. folks are better off Fielding the C4 Plasma Accelerator.


I'm down for a class 4 fixed beam laser.

or... :eek: just thought of this- a size 4 torpedo bay- big enough to house torpedoes, and homing missiles.

heck, even a class 4 mining laser... :D but such a beast would have to obliterate the asteroids.

Now C4 torpedo or missle pod is something i would kill for, or even a C4 pulse laser would be devastating.
 
Considering how big the round is, it's a little disappointing none of the inertia is transferred into the ship being hit. Before in beta, it you hit an Anaconda with a rail gun it would spin around cartoonishly and blow up.

[video=youtube;jT9mYCbBBgg]https://www.youtube.com/watch?v=jT9mYCbBBgg[/video]

I'm not suggesting that obviously, but considering how hard it is to hit a target with one of those things, the impact should be more significant. Smaller ships should be push slightly in the direction of impact and cockpits should shake violently. When hit, a CMDR should think "lord have Mercy, I better not get hit by that again."

Also, class 4 beam lasers or rail guns all the way. I don't know how we can have medium size rail guns and not huge rail guns.
 
Class 4 not much of an advantage? Have you seen what the cannon does to a Vulture? That cannon, going by the scale of the doors on an anaconda, is 18 or 19"! Larger than the largest naval cannon ever mounted on a warship, and it is automatic! The crunch noise of those car sized shells mashing into hull plating is very satisfying indeed.

If you can routinely hit vultures with that thing I take my hat off to you. The only purpose my c4 plasma accelerator on my annie serves is to help strip shields off of bounty targets with an alpha strike. Once ships get maneuvering, its vastly more efficient to stick with lasers.
 
Should we be able to fit 2 smaller weapons in a larger weapons bay, e.g fit 1xC4 or 2xC3?

They'd all have to be activated in the same weapons group of course.
 
I don't see any fair-play or balance reason why you shouldn't, but in terms of weapon effectiveness and efficiency, you'd be cutting off your hand to add two fingers. So there's really no good reason for them to spend the time implementing a mechanic like this either.

- - - Updated - - -



Two words:

Whining PvPers.

Well said.
Bring back descent missle damage. They should be awesome given low ammo count.

If this was op get a point defence. You may as well remove both from game.

Pds was balance.

I dont expect to see good huge weapons. Lets face large weapons destroy midlevel ships in seconds there would be so many complaints if huge lasers or mc.

People say vulture is easy mode. Corvette would be god mode.
 
I call bull. Conda is already close enough to god-mode against small ships. Adding c4 lasers wouldn't really make any difference, and MIGHT just turn battles BETWEEN large ships into something other than an exercise in sheer boredom, despite the existence of SCBs... which, frankly, do much more against small ships for a ship like the Anaconda or Corvette than c4 or even c5 lasers ever could.

Fair point. But we all know that mechanics of scb have ruined the game. So perhaps give us a highalpha damage weapon weapon to get shields and hull down before they highwake.

If people are genuinely going to lose a multi million ship I think they would not engage in the first place and pvp would be smaller ships or people with obscene balance.

Intrigued how this game will pan out. What ever happens there will be an outcry from some people.

If things are op the pve community will love it and pvp will cry nerf.
 
Should we be able to fit 2 smaller weapons in a larger weapons bay, e.g fit 1xC4 or 2xC3?

They'd all have to be activated in the same weapons group of course.

Actually two C3 weapons are far better than one C4 one. Same trend for all sizes, two small hardpoints are better than one medium and so on. However fitting 2 or 3 class 2 weapons in a class 4 slot would be fine.
 
I would love to see some sort of charge laser. You click and hold (kinda like the rail gun), and the laser consumes WEP to charge up. Once fully charged, the beam lases away for a fixed amount of time. Slow "rate of fire" and high heat generation, but very high damage. Something to make it a bit more interesting than "just a bigger beam".
 
Last edited:
I suspect that FD will introduce Class 4 laser turrets when introducing the Corvette and Cutter. That is basically what they can introduce without making the huge HP too powerful (and they are very concerned about balancing). There is a reason that multicannons and railguns are not even available in Class 3 fitting.
 
I'm down for a class 4 fixed beam laser.

or... :eek: just thought of this- a size 4 torpedo bay- big enough to house torpedoes, and homing missiles.

heck, even a class 4 mining laser... :D but such a beast would have to obliterate the asteroids.

Size 4 Missiles and Torpedoes?
https://forums.frontier.co.uk/attachment.php?attachmentid=45364&d=1422492364
Hell yeah

Size 4 Mining Laser?
Dont see much use for that, unless it woud increase the yield too, or change the mechanic of how mining works


Personally i would love to see some Size 4 Lasers, 3 and 4 Missile Racks that can actually deal damage to medium and large ships and well...thats all.
A reworked Mine Layer would also be fun for all sizes
 
If you can routinely hit vultures with that thing I take my hat off to you. The only purpose my c4 plasma accelerator on my annie serves is to help strip shields off of bounty targets with an alpha strike. Once ships get maneuvering, its vastly more efficient to stick with lasers.
Depends, big targets like other anacondas are vulnerable against the PA. On the whole I agree with you though. We need more class 4 weapons if the corvette is to be viable.

- - - Updated - - -

Size 4 Missiles and Torpedoes?
https://forums.frontier.co.uk/attachment.php?attachmentid=45364&d=1422492364
Hell yeah

Size 4 Mining Laser?
Dont see much use for that, unless it woud increase the yield too, or change the mechanic of how mining works


Personally i would love to see some Size 4 Lasers, 3 and 4 Missile Racks that can actually deal damage to medium and large ships and well...thats all.
A reworked Mine Layer would also be fun for all sizes
All missiles and torpedoes (regardless of class) deal exactly the same damage. The only thing a bigger launcher does is increase the ammo capacity. See here for my suggestion on that: https://forums.frontier.co.uk/showthread.php?t=181602
 
Back
Top Bottom