TL: DR Version:
Higher power draw on Clean Drive Tuning not only generates more heat passively, it also restricts Powerplants from going deeper on Low-Emissions mods, or forces higher grades of Overcharged Powerplant to be used. Not only does Clean Drive Tuning underperform compared to Dirty, it's going to make your ship warmer. Edit(s): The ONLY exceptions are in purely silent running builds, where it can eke out a slim thermal performance bonus - at a really bad cost in power draw and sub-par performance, or for explorers challenging themselves to land on the hottest planets out there.
LONG VERSION FOR MY FELLOW MATH NERDS:
I've been doing some engineering for a stealth Diamondback Scout build & decided to look into all options to keep my ship colder. Efficient weapons, lower Thermal Load rolls on weapons without Efficient, Low-Emissions Powerplant. When I got to Thrusters, I decided to look at Clean Drive tuning instead of Dirty, and realized Clean is likely to be worse than Dirty even for silent builds.
First of all, some background on heat mechanics here: https://forums.frontier.co.uk/showthread.php/286628-Research-Detailed-Heat-Mechanics
The important takeaway from that is that passive Heat generation of a module correlates with its Power Draw.
Now let's compare two Diamondback Scouts using 4A thrusters. 4A thrusters draw 4.92 MJ of power before engineering, which I'll round up to 5 MJ to keep the math cleaner. They have a Thermal Load of 1.3, which is extra heat applied when Boosting. Their stock Optimal Multiplier is 1.00 - this being the main statistic which determines Thruster performance unless you are very close to Optimal Mass. These Scouts will both have A-rated Power Plants that have a Heat Efficiency of 0.40, meaning that the Thrusters with their 5MJ draw are constantly generating 2 Heat/second that must be removed from the ship.
Now, take these two ships to Professor Palin. The first will get Grade 5 Dirty Drives while the second gets Grade 5 Clean Drives. I'm going to ignore the potential for Secondary Effects on the roll as those are being discussed to death in other threads right now - for the sake of comparison we'll assume they cancel out across ships. We'll also assume that they get the best possible versions of each primary roll for the sake of discussion.
The Dirty ship gets the following multipliers applied:
+8% Integrity
- 5% Optimal Mass
+30% Optimal Multiplier
+8% Power Draw
+40% Thermal Load
The Clean ship gets the following multipliers:
- 16% Integrity
- 5% Optimal Mass
+18% Optimal Mass
+16% Power Draw
-60% Thermal Load
Let's get the obvious out of the way first: the ship with Dirty Drives will significantly out-perform the Clean Drives ships for speed and agility. Also, should the drives take damage from enemy fire (a risk for any Silent Running build), the Dirty Drives ship is actually stronger than an unmodified ship and is far stronger than the Clean Drives ship. Integrity of a key module like Thrusters or Powerplant can easily be the difference between winning or at least escaping, or ending up dead.
In terms of thermal performance:
The Dirty Drives now draw 5.4 MW of power, generating a constant 2.16 Heat/second. While boosting, add 1.3 Heat/Second in boost * 1.4 = 1.82 Heat/second
The Clean Drives now draw 5.8 MW of power, generating a constant 2.32 Heat/second. While boosting, add 1.3 Heat/Second in boost * 0.4 = 0.52 Heat/second
So the difference in boost between Clean & Dirty is and extra 1.3/s, subtracting the base 0.16 passive heat generated for total difference of 1.14 Heat/Second difference. So far, the Dirty Drives run a bit colder until you Boost, and after the boost the Dirty Drives ship will cool down faster due to reduced heat addition.
Now let's compare against that Power Plant. The Diamondback Scout's 4A Powerplant generates 15.6 MW of power. This is more than enough for a shieldless silent scout, so the owners of the ships can take the builds to get Low-Emissions Powerplants added. Using two sample builds:
Dirty: https://eddp.co/u/QxPQDqS1
Clean: https://eddp.co/u/jfdMj8Nw
We can see that the Dirty ship can manage to go one grade deeper on the Low-Emissions powerplant than the other, which changes the multiplier on Heat/Power from 0.28 to 0.24 for EVERY module on the ship.
Dirty draws 12.88 MW of Power @ 0.24 Efficiency = constant 3.09 Heat/Sec added to ship
Clean draws 13.27 MW of Power @ 0.28 Efficiency = constant 3.71 Heat/Sec added to ship
The extra 0.62 Heat/sec offsets the majority of the extra boost heat on the Dirty Drives ship; meaning the Dirty Drives ship is actually gaining only 0.42 extra Heat/Second in a Boost and is 0.62 Heat/sec colder when not boosting.
*Caveat: Dirty Drives ships is very slightly over its maximum power, and the builds shown are extremes. However, I feel the math still applies overall given that players cannot always count upon getting best/extreme outcomes on engineered modules.
Also, feel free to observe the massive speed difference between the two builds. There's a 50 m/s difference in boost speed, 36 m/s difference in non-boost speed, and the dirty drive ship turns quicker as well.
Proposed Fix:
I'd suggest that the Optimal Multiplier on Clean Drives be increased somewhat and the Power Draw be decreased to be in line with Dirty, if not lower. As it stands right now, Clean Drives is a complete non-choice compared to Dirty Drives. For insult to injury, feel free to compare a good Grade 3 Dirty Drive mod as well. Spoiler: it's better than Clean 5 and comes from a far engineer to unlock and requires way less exotic and in demand material.
(I've omitted Drive Strengthening from the discussion as it does something completely different, even if I'm unaware of anyone actually using Drive Strengthening due to performance penalties).
FIRST EDIT:
From another post on this topic, here's some experimental results: https://forums.frontier.co.uk/showt...is-Pointless?p=5562124&viewfull=1#post5562124
These show that Dirty Drives actually stay silent slightly longer than Clean (due to their lower Power Draw) and both are worse off than Stock drives as stock drives have the lowest power draw. This is when the
It appears that Thermal Load is applied during drive use, when speeding up or slowing down. (Something my straight-line tests missed, I only tested at constant 100% throttle and 0% throttle). I've amended the conclusion above - Clean has a very, very niche role and isn't really a huge advantage there. It's especially bad when one considers the far weaker performance - 50 m/s difference between Clean and Dirty 5 is criminal.
Second Edit:
There is some niche applicability for Clean Drives if you're an extreme explorer interested in roving very high G 'crusher' worlds or tire-meltingly-hot worlds next to stars, where any extra heat can be the difference between toasty death and toasty life. Nonetheless, the usefulness of this blueprint is very slim at best and it is deserving of some rebalancing such as reduction in Power Draw.
Higher power draw on Clean Drive Tuning not only generates more heat passively, it also restricts Powerplants from going deeper on Low-Emissions mods, or forces higher grades of Overcharged Powerplant to be used. Not only does Clean Drive Tuning underperform compared to Dirty, it's going to make your ship warmer. Edit(s): The ONLY exceptions are in purely silent running builds, where it can eke out a slim thermal performance bonus - at a really bad cost in power draw and sub-par performance, or for explorers challenging themselves to land on the hottest planets out there.
LONG VERSION FOR MY FELLOW MATH NERDS:
I've been doing some engineering for a stealth Diamondback Scout build & decided to look into all options to keep my ship colder. Efficient weapons, lower Thermal Load rolls on weapons without Efficient, Low-Emissions Powerplant. When I got to Thrusters, I decided to look at Clean Drive tuning instead of Dirty, and realized Clean is likely to be worse than Dirty even for silent builds.
First of all, some background on heat mechanics here: https://forums.frontier.co.uk/showthread.php/286628-Research-Detailed-Heat-Mechanics
The important takeaway from that is that passive Heat generation of a module correlates with its Power Draw.
Now let's compare two Diamondback Scouts using 4A thrusters. 4A thrusters draw 4.92 MJ of power before engineering, which I'll round up to 5 MJ to keep the math cleaner. They have a Thermal Load of 1.3, which is extra heat applied when Boosting. Their stock Optimal Multiplier is 1.00 - this being the main statistic which determines Thruster performance unless you are very close to Optimal Mass. These Scouts will both have A-rated Power Plants that have a Heat Efficiency of 0.40, meaning that the Thrusters with their 5MJ draw are constantly generating 2 Heat/second that must be removed from the ship.
Now, take these two ships to Professor Palin. The first will get Grade 5 Dirty Drives while the second gets Grade 5 Clean Drives. I'm going to ignore the potential for Secondary Effects on the roll as those are being discussed to death in other threads right now - for the sake of comparison we'll assume they cancel out across ships. We'll also assume that they get the best possible versions of each primary roll for the sake of discussion.
The Dirty ship gets the following multipliers applied:
+8% Integrity
- 5% Optimal Mass
+30% Optimal Multiplier
+8% Power Draw
+40% Thermal Load
The Clean ship gets the following multipliers:
- 16% Integrity
- 5% Optimal Mass
+18% Optimal Mass
+16% Power Draw
-60% Thermal Load
Let's get the obvious out of the way first: the ship with Dirty Drives will significantly out-perform the Clean Drives ships for speed and agility. Also, should the drives take damage from enemy fire (a risk for any Silent Running build), the Dirty Drives ship is actually stronger than an unmodified ship and is far stronger than the Clean Drives ship. Integrity of a key module like Thrusters or Powerplant can easily be the difference between winning or at least escaping, or ending up dead.
In terms of thermal performance:
The Dirty Drives now draw 5.4 MW of power, generating a constant 2.16 Heat/second. While boosting, add 1.3 Heat/Second in boost * 1.4 = 1.82 Heat/second
The Clean Drives now draw 5.8 MW of power, generating a constant 2.32 Heat/second. While boosting, add 1.3 Heat/Second in boost * 0.4 = 0.52 Heat/second
So the difference in boost between Clean & Dirty is and extra 1.3/s, subtracting the base 0.16 passive heat generated for total difference of 1.14 Heat/Second difference. So far, the Dirty Drives run a bit colder until you Boost, and after the boost the Dirty Drives ship will cool down faster due to reduced heat addition.
Now let's compare against that Power Plant. The Diamondback Scout's 4A Powerplant generates 15.6 MW of power. This is more than enough for a shieldless silent scout, so the owners of the ships can take the builds to get Low-Emissions Powerplants added. Using two sample builds:
Dirty: https://eddp.co/u/QxPQDqS1
Clean: https://eddp.co/u/jfdMj8Nw
We can see that the Dirty ship can manage to go one grade deeper on the Low-Emissions powerplant than the other, which changes the multiplier on Heat/Power from 0.28 to 0.24 for EVERY module on the ship.
Dirty draws 12.88 MW of Power @ 0.24 Efficiency = constant 3.09 Heat/Sec added to ship
Clean draws 13.27 MW of Power @ 0.28 Efficiency = constant 3.71 Heat/Sec added to ship
The extra 0.62 Heat/sec offsets the majority of the extra boost heat on the Dirty Drives ship; meaning the Dirty Drives ship is actually gaining only 0.42 extra Heat/Second in a Boost and is 0.62 Heat/sec colder when not boosting.
*Caveat: Dirty Drives ships is very slightly over its maximum power, and the builds shown are extremes. However, I feel the math still applies overall given that players cannot always count upon getting best/extreme outcomes on engineered modules.
Also, feel free to observe the massive speed difference between the two builds. There's a 50 m/s difference in boost speed, 36 m/s difference in non-boost speed, and the dirty drive ship turns quicker as well.
Proposed Fix:
I'd suggest that the Optimal Multiplier on Clean Drives be increased somewhat and the Power Draw be decreased to be in line with Dirty, if not lower. As it stands right now, Clean Drives is a complete non-choice compared to Dirty Drives. For insult to injury, feel free to compare a good Grade 3 Dirty Drive mod as well. Spoiler: it's better than Clean 5 and comes from a far engineer to unlock and requires way less exotic and in demand material.
(I've omitted Drive Strengthening from the discussion as it does something completely different, even if I'm unaware of anyone actually using Drive Strengthening due to performance penalties).
FIRST EDIT:
From another post on this topic, here's some experimental results: https://forums.frontier.co.uk/showt...is-Pointless?p=5562124&viewfull=1#post5562124
These show that Dirty Drives actually stay silent slightly longer than Clean (due to their lower Power Draw) and both are worse off than Stock drives as stock drives have the lowest power draw. This is when the
It appears that Thermal Load is applied during drive use, when speeding up or slowing down. (Something my straight-line tests missed, I only tested at constant 100% throttle and 0% throttle). I've amended the conclusion above - Clean has a very, very niche role and isn't really a huge advantage there. It's especially bad when one considers the far weaker performance - 50 m/s difference between Clean and Dirty 5 is criminal.
Second Edit:
There is some niche applicability for Clean Drives if you're an extreme explorer interested in roving very high G 'crusher' worlds or tire-meltingly-hot worlds next to stars, where any extra heat can be the difference between toasty death and toasty life. Nonetheless, the usefulness of this blueprint is very slim at best and it is deserving of some rebalancing such as reduction in Power Draw.
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