Agreed I think fixed long ranged fixed beams on nimble ships will be a whole new way to do combat, but outside of that situation i'm not sure long ranged will be used - glad to hear MC turrets stop firing after 2km but they don't have anyway near the drop-off that lasers have anyway which makes the whole thing strange![]()
I guess it might be a measure to conserve ammo for turreted kinetic weapons. But yeah outside of a few match ups I don't see it being a huge meta. Though sniper FDLs with c4 long range beams and weapon focused PDs seem like they could be a thing against larger ships with out dirty drives.
Either way there is a lot more to pvp now which could make it slightly more fun or horribly break it. I didn't get in enough pvp during the beta though get a good grasp on all the new special weapon mods impact.
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