Cleaning those paddocks

True. I wish they had started people with a few dinos off the bat so we could see herding behavior better, starting from scratch really limited impressions of how well they interacted. Pre-made trailers I always take with a grain of salt so I'm glad the raptors are shown together but I'm not especially buying into it one way or the other yet. That hesitancy is compounded by how dinosaur nemeses didn't seem to interact well, herbivores and carnivores seeming happy enough to be within eyeshot of each other without concern. Releasing an apex predator into a herbivore paddock should cause stampedes and instant mayhem. Heck, even people seemed slow to react. Don't even get me started on the goats! =) Anyway, all I'm saying is nemeses behavior should be more easily scripted -- avoid, run away, look agitated. I'm not a coder so I don't know. But it seems like coding for flocking together, maintaining proximity without stepping into each other, fluid dynamic movement, reacting together to a single or group stimuli... all that sounds harder. Hence the clunkiness of the former makes me worry about the latter.

I'm not a coder either but as I said on earlier threads, I think the herd formation/Group hunting behaviors shouldn't be too hard to be implemented.

Just look at those decade old sports games (basketball, soccer, football etc...) - where real time relative motions are extremely sensitive in their gameplays. They did it seamlessly and flawlessly well. They can even assign specific attacking/defensive formation strategies where individual AI is in perfect balance with coordinated group AI. I strongly suggest Frontier to take any of them as reference if necessary. (Not to mention that body-contact-type animation is perfectly done as well, in real-time)
 
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