General Gameplay Cleaning up after the dinosaurs

It would add a whole new layer of management and immersion if we had to clean up after the dinosaurs on a daily basis instead of just having to feed and cure them. Adding dinosaur droppings would be one way to do that, forcing us to use the rangers to clean up the enclosures. And it would also increase the immersion, giving the animals more sense of realism. It could be implemented in a way that wouldn't cause aversion to the players. A simple way like in JPOG, for instance.
 
I have a feeling that Big Boss Universal wouldn't want dino poo featured in their IP's main video game, even if it would add some more management to said game.
Unless a solution is found to make this idea balanced.

Maybe kinda like how the diseases are equally randomizing. You must take them out before any dinos become sick if left unattended overtime. For the sake of the Claire's Sanctuary campaign's first island, it shall be disabled so you aren't going back and forth too much as there are dinos everywhere on that map. For every dropping, you will get a notification so you won't have to worry about not finding them on time.
 
I have always been mixed on the idea.

On one hand, I like the idea of pooping dinosaurs as it finalizes them as animals to take care of, and a reference to the first movie that had a triceratops dropping as a major scene to discover the cause of her sickness. And gameplay options could be introduced such as use of dino droppings for compost for the plant feeder/greenhouse to raise their effects and lower costs, and a potential means of another power source if poop could be gathered for power or cost option, something to use besides the power stations.

On the other hand.... its poop. It will be weird if we have these large exhibits with 30 gallimimus running around. Does that mean that there will be 30 droppings in an exhibit at a time? Likewise, it will be weird to see some dinosaurs actually poop. Do they just stand still and a poop piles up behind them? Or will we see a "pooping animation" where the dinosaur lift its tail and a poop comes out with sound effect.

I guess it depends on how the execution is, if we could get destructive vehicles, decorations, and aerial creatures, I could see poop as an option. I am open to it, as long as it isn’t too distracting haha
🙈
 
I have always been mixed on the idea.

On one hand, I like the idea of pooping dinosaurs as it finalizes them as animals to take care of, and a reference to the first movie that had a triceratops dropping as a major scene to discover the cause of her sickness. And gameplay options could be introduced such as use of dino droppings for compost for the plant feeder/greenhouse to raise their effects and lower costs, and a potential means of another power source if poop could be gathered for power or cost option, something to use besides the power stations.

On the other hand.... its poop. It will be weird if we have these large exhibits with 30 gallimimus running around. Does that mean that there will be 30 droppings in an exhibit at a time? Likewise, it will be weird to see some dinosaurs actually poop. Do they just stand still and a poop piles up behind them? Or will we see a "pooping animation" where the dinosaur lift its tail and a poop comes out with sound effect.

I guess it depends on how the execution is, if we could get destructive vehicles, decorations, and aerial creatures, I could see poop as an option. I am open to it, as long as it isn’t too distracting haha
🙈
I've been personally mixed to. It could work like I posted above, but not so very often in an equal chance of how diseases show up, but the negative effects from the poop may affect dinosaurs if left unattended for too long, not like how diseases can spread fairly quickly in-game. The Isla Nublar North campaign map will have defecating dinos disabled if it will be that case, since dinosaurs are all over that map in the Claire DLC campaign. Or, it could be like in Jurassic Park: Operation Genesis: They defecate, there's nothing you can do about it, the droppings eventually despawn in due time.
 
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I have always been mixed on the idea.

On one hand, I like the idea of pooping dinosaurs as it finalizes them as animals to take care of, and a reference to the first movie that had a triceratops dropping as a major scene to discover the cause of her sickness. And gameplay options could be introduced such as use of dino droppings for compost for the plant feeder/greenhouse to raise their effects and lower costs, and a potential means of another power source if poop could be gathered for power or cost option, something to use besides the power stations.

On the other hand.... its poop. It will be weird if we have these large exhibits with 30 gallimimus running around. Does that mean that there will be 30 droppings in an exhibit at a time? Likewise, it will be weird to see some dinosaurs actually poop. Do they just stand still and a poop piles up behind them? Or will we see a "pooping animation" where the dinosaur lift its tail and a poop comes out with sound effect.

I guess it depends on how the execution is, if we could get destructive vehicles, decorations, and aerial creatures, I could see poop as an option. I am open to it, as long as it isn’t too distracting haha
🙈

Well, some would need new animations, surely. Most big herbivores, such as cows or horse can poop in their regular upright stance, and I can clearly picture all hadrosaurs and iguanodontids doing this way. Now, maybe others such as theropods could just stop and arch slightly as dogs do, Idk.

Anyway, I don't think all dinosaurs' poop would be eligible to have the special treatment you mention. It seems likely to me that ornithomimids and other small dinosaurs' poop (even carnivore's too, given their most different components and own bacterial charges) could just be integrated within the 'ecosystem' and just disappear in time at their own accords.

Likely, it would only be the poop of sauropods and some other big herbivores such as trikes or stegos, what would be the problem. The novel stated that those animals didn't even digest their food finely, so their poops lasted too much before degrading. Sauropods in particular prooved a challenge for them because of the massive amounts of food they needed and the correspondently massive amount of poop they made.

So, should mechanics such as sending rangers? (or whatever unit) out to clean their dung and either retire it or re-use it for Greenhouse compost, that would be concerned with sauropods, trikes and stegos only.
 
Well, as we all know Jurassic World isn't too scientifically accurate. So, why not implement different ways of defecation?

Sandbox: Poop just serves as "decoration" as it disappears after some time and doesn't affect guest satisfication or dinosaur comfort. Players could still manually remove it, tho.

Normal game mode: Poop appears at the same rate as in Sandbox, but it doesn't disappear anymore, furthermore it lowers guest satisfication and dinosaur comfort. This option could also be toggled in Sandbox mode.

Challenge mode: Poop appears more often (?) and lowers guest satisfication and dinosaur comfort significantly

To spice things up a bit, Frontier could connect this to some researchable medicine. Players could choose to lace the dinosaur's food with it; the medicine's effect could be that the dinosaur has to defecate less often. As far as I know we already have some optional genomes that affect digestion, so Frontier could connect that as well. Thus players could somewhat do something against their parks literally disappearing under a giant pile of dinosaur poop. :D
 
That precisely was a big paet of the original novel problem. They even state that had tried intentionally not to breed the bigger ones, although they got some anyway...

And that was also the reason Compies existed in the first place. Too small to be nicely contained and shown, but really useful to deal with dino dung.
I was gonna bring this up. We have compys now and that's what they were for.

Add compys and the dinos self clean. No compys and rangers have to do it. If they dont it could decrease your park rating due to cleanliness.
 
You know what I changed my mind. The dinosaurs should be able to defecate because it makes the game more realistic but the poop needs to disappear overtime like a dead dinosaur does if you don't pick up the corpse. We already have enough to worry about curing the dinosaurs and refilling their feeders.
 
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