Those 2 are easy. Planetary landing pads always face inwards from my experience.
yes they do. but the second example shows that the pad is not facing either away or towards the structure of the base, which is my point.
also the 'blast pads with the arrows' are quite hard to make out from that sort of distance.
my issue comes with this that you have to turn around when you notice you come from the wrong side, which takes forever, not that you can't notice at all.
I do know of the blast pads and the numbers. it's just that once you can see them clearly, it's already taking forever to turn the ship around or go around for the approach from the other side.
There should just be a simple visual cue that makes it easy to determine which side to come from in the first place, visible from any orientation and from any range, so you can plan to go around the pad if you are approaching from the wrong side at dropout.
Shape the hologram thing like a triangle facing the landing direction and be done with it. or have bright lights on the pad itself indicating the direction. And I mean really bright. Or add pulsating lights outside the landing area, indicating the direction of approach. Or just let us land either way, cause the pads are able to rotate anyway.
Unclearities of any type in any situation should be avoided when dealing with ports, airports and spaceports. Because a lot of money can go boom if things are unclear. The direction in which to land in shouldn't be an exception.
It's just a quality of life improvement that doesn't hurt anything and saves time or extra strain on the eyes, trying to figure out which way to go.