Click and drag feature, for walls and queues

I think it would be really nice if we could hold left click while placing a wall to spawn multiple walls pieces in a straight line (x, y) to make a large wall without having to click 50 times, then copy paste another 20 times. The wall would still be broken up into pieces like normal, but it would just be faster for building large walls to be able to place a large group of walls in one swoop [up]

I would also really like to see the click and drag feature added for building queues. Like to make a box with the rows automatically placed directly side by side without having any terrain showing between the corners. Queue design is something I see discussed quite frequently and there are a number of ways it could be improved.

The current path system is really unique and creative with its bending curvy design and the latest update now allows paths to become completely filled in like plazas without the little gaps, which is great! But we need sharp corners too, for paths and for queues. Also the ability to save paths for blueprints. And maybe interactive doors and bridges!?

My final suggestion is to make the entrance/exit/queue buttons automatically select themselves after the first two items are placed, thats how the old RCT was so I don't know why you would change it [tongue] also, I had difficult time trying to figure out how to delete a ticket booth in order to move it. Anyway Im just trying to make for less clicking as it reduces time consumed while playing.

These are all very minor complaints, or suggestions. I really think PC is coming along quite nicely, and I am mainly excited to play campaign mode!! But I really hope certain things can be simplified a little bit. Having a lot of fun visiting other players parks [yesnod]
 
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