"Client demanding": insufficient information on the mission board for passenger transport mission orders.

Even if a vessel currently meets the requirements, the required cabin class and number of passengers must be specified on the passenger mission board.
When It is often the case that a number of missions are to receieve at the same time, but the total passenger capacity required exceeds the current capacity and wishes to increase its capacity by down the cabin class. (e.g. changing a 4 passengers 5B luxury class cabin to a 6 5C first class cabin).
In this case, if the required cabin class and number of passengers are known in advance, there is no need to make a second change, as is currently the case due to lack of cabin class quality, especially after the cabin class has been changed.
It would be nicer if when hovering the cursor over one of the missions in the mission list table,the required cabin class and number of passengers.

P.S. Saud Kruger should quickly build a stable ship that does not rock the wine during SCO.

Translated from Japanese by DeepL.
 
Not much advantage to having Luxury cabins

Best Passenger ship by far is the Anaconda 54 First Class and 80 Business Class

Orca can be more fun for Sightseeing and VIP transport Missions

I tend to park in a station and use all 3 until I rep up to Allied with all factions

YMMV

Passenger Missions in general feel like a placeholder as there are no Passenger Missions from Orbital Stations to Outposts.
Kinda makes you wonder what the Dolphin is supposed to be used for.

Even the Python is better for the Robigo runs...
 
Best Passenger ship by far is the Anaconda 54 First Class and 80 Business Class
"Best" is a subjective term. Conda can carry more, but it is a flying brick especially in supercruise. So the "best" passenger ship is the Beluga Liner. I rescued about 10 000 passengers total from attacked ports with her on another account.
 
Best Passenger ship by far is the Anaconda 54 First Class and 80 Business Class
Wrong, Anaconda can carry 112 business class unshielded and 106 shielded, as well as 75 first class unshielded and 72 shielded. 80 and 54 are the values for a T7.
 
Why are you discussing the ship Optional Internal or the ship itself? I am talking about the need for more convenience on the mission board.
However, I agree that at least the luxury cabins have few advantages. As a result, Saud Kruger vessels tend to be replaced by other vessels.

As an aside, the Dolphin is an excellent exploration vessel.
Small size makes it easy to land on a planet, and even if it is accidentally dropped near by fixed stars, its high heat rejection performance means that it is unlikely to suffer heat damage. And, isn't it round so kawaii?



Whoever said, "I don't know how to use a dolphin," please come on out. I’m not to mad.
Don't worry, Just I'll little hit you with the engineered Cytoscrambler loaded on the Dolphin.
 
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Mission boards are clearly fertile ground for improvement should FD chose to pay some attention to them.

The filtering system is also a major headache.

I often do Passenger missions to gain Reputation in a system. So I choose the Reputation filter but It doesn't do a sort of any kind; it just blanks out any information except Rep.

Duh - If I'm looking for the missions with the best Rep why not just display missions with elevated Rep rewards rather than just blanking data and still forcing me to scroll through all the missions to find what I'm looking for?

Mission board convienience?

You won't get an argument from me. It's just a hodge-podge.
 
I thought this was about extra passengers demand when You take the mission (like get 1t of liquor... on a ship without cargo space).
I've got used to passenger board we have now so I do not feel there is a need to change it.
When I do passenger missions it is either for money(ARX too), engineering materials or reputation (in that order).
If I were to change something I would add a bit of dynamics to the mission, like this:
1. Dock at station.
2. Take ONE mission to ONE destination (outpost, station, settlement, point of interest).
3. Wait for passengers to board within specified time limit.
4. Dock at target within specified time frame with reward being derived from passenger count and type, origin and destination point hazard (system security, station under attack etc.) and distance.

In case of best passenger ship- for me it is Python and the main reason is medium landing pad requirement which fits perfectly my needs.
 
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