Edit: This post is inaccurate, and the following replies on page 1 and some of page 2 correct any misconceptions of the post. I won’t edit the original thread after the fact, but I would ask that anyone who reads this and wishes to respond to please be sure to read at least the first page of replies. Thanks!
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So I was playing around with builds, as I had been debating on trying out flying the Imperial Courier as a primary ship for a while (I know... it's tiny. But the idea of flying a tiny ship like that seems fun). Out of curiosity, I created 2 builds: a courier that is completely empty, with G3 Dirty Drives + Experimental Drag Drives vs a Clipper that is loaded from top to bottom in Hull Reinforcements AND military grade armor with G3 Dirty Drives and NO experimental
The result? The clipper is faster and more agile than the smaller courier. If I had put Drag Drives on the Clipper, it would completely smoke the courier in every way.
Courier:
G3 Dirty Drives WITH Drag Drives
408m/s
554m/s boost
49 degree/s pitch
117 degree/s roll
coriolis.io
Clipper:
G3 Dirty Drives WITHOUT Drag Drives
434m/s
550m/s boost
58 degree/s pitch
116 degree/s roll
coriolis.io
What value does flying a smaller ship have if it can be outmaneuvered by a much larger ship? That makes no sense to me at all. This is what I meant by ships having an obvious 'vertical' progression. The only downside to going clipper over courier is that you lose landing on outposts; that's it. Otherwise, you are at least as fast, if not faster; you are more agile as well.
I wish that smaller ships had more of a purpose, more of a niche to fill, than just being the cheap version of the bigger, better ships. It would add so much more diversity to ship choice through the game, other than "I feel like playing an objectively worse ship just because I like flying something other folks aren't".
————————————————
So I was playing around with builds, as I had been debating on trying out flying the Imperial Courier as a primary ship for a while (I know... it's tiny. But the idea of flying a tiny ship like that seems fun). Out of curiosity, I created 2 builds: a courier that is completely empty, with G3 Dirty Drives + Experimental Drag Drives vs a Clipper that is loaded from top to bottom in Hull Reinforcements AND military grade armor with G3 Dirty Drives and NO experimental
The result? The clipper is faster and more agile than the smaller courier. If I had put Drag Drives on the Clipper, it would completely smoke the courier in every way.
Courier:
G3 Dirty Drives WITH Drag Drives
408m/s
554m/s boost
49 degree/s pitch
117 degree/s roll
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

Clipper:
G3 Dirty Drives WITHOUT Drag Drives
434m/s
550m/s boost
58 degree/s pitch
116 degree/s roll
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

What value does flying a smaller ship have if it can be outmaneuvered by a much larger ship? That makes no sense to me at all. This is what I meant by ships having an obvious 'vertical' progression. The only downside to going clipper over courier is that you lose landing on outposts; that's it. Otherwise, you are at least as fast, if not faster; you are more agile as well.
I wish that smaller ships had more of a purpose, more of a niche to fill, than just being the cheap version of the bigger, better ships. It would add so much more diversity to ship choice through the game, other than "I feel like playing an objectively worse ship just because I like flying something other folks aren't".
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