Closed staff areas

Hi guys,

Really enjoying playing so far, such a powerful game!

When building a habitat I see a lot of people dedicate a keeper hut per habitat. Can you build a keeper hut and the “seal off” the habitat? Does the keeper ever need to leave/anyone else need to come in?

Or do you require a staff access path to every enclosure?

thanks!
 
Not sure exactly how you mean with "seal of" the habitat, but yes, having a keeper hut for every habitat (preferably as close to the habitat entrance as possible) is the best option in my opinion. I also have one keeper for every habitat (two if there are lots of animals. Then one is feeding, the other cleaning). Make sure every keeper have a workzone (wich should only include the habitat, a keepers hut and a staffroom).
Lastly, you don't Have to have staff access paths, but it does help, as then the keepers and vets don't get bothered by the guests.

Here is an example of how it can look (don't mind the ugly design of this particular zoo), with the guest viewing area at one side of the habitat, and the staff area at the other side (and as you can see, both the keepers hut and staff room is really close to the habitat);
staff area.jpg
 
Hi guys,

Really enjoying playing so far, such a powerful game!

When building a habitat I see a lot of people dedicate a keeper hut per habitat. Can you build a keeper hut and the “seal off” the habitat? Does the keeper ever need to leave/anyone else need to come in?

Or do you require a staff access path to every enclosure?

thanks!

I guess you are asking whether a kepp hut can have more than 1 keeper working in it or not, and the answer is that a small keeper hut can only have 1 keeper working inside and others have to wait, while a big keeper hut can have max. 6 keepers working inside.

You can check the keeper hut by clicking on it and see which habitats are using it, since the keepers may only go for the nearest keeper hut to work, even other have space and the nearest one doesnt.

And since not all habitats need to be feeded at the same time, the keeper hut can be less than the habitats, but you must make sure the keeper huts is close to each habitat or the keeper will take a long time to prepare food, as they always goto the habitat and check before preparing food.

Planet_Zoo_001.jpg


Also you can set working zone and limit the distnace your keepers going to, which will also increase their efficiency. You can only select the habitats as working zones and it is also ok, as keepers still use the staff rooms to rest even it is not in the work zone. (And vet also use research lab even it is not in his work zone)
 
Hi guys,

Really enjoying playing so far, such a powerful game!

When building a habitat I see a lot of people dedicate a keeper hut per habitat. Can you build a keeper hut and the “seal off” the habitat? Does the keeper ever need to leave/anyone else need to come in?

Or do you require a staff access path to every enclosure?

thanks!
Do you mean having the hut inside? No, they must be attached to paths, and vets must also also have access. You also always need a habitat gate.
 
Thanks for your responses!

I think I’m going to try and model my habitats around a central staff room with each enclosure having a keeper hut.

How many of the other buildings do you typically need? I guess it depends on the size of your zoo but as I’m playing in sandbox mode at the moment I plan to just let the zoo sprawl and grow to cover the space eventually.

But is there a rough number of vets etc per habitat?

thanks!
 
Thanks for your responses!

I think I’m going to try and model my habitats around a central staff room with each enclosure having a keeper hut.

How many of the other buildings do you typically need? I guess it depends on the size of your zoo but as I’m playing in sandbox mode at the moment I plan to just let the zoo sprawl and grow to cover the space eventually.

But is there a rough number of vets etc per habitat?

thanks!
Generally, you may have 1 keeper / habitat and a vet / 3-4 habitats, since keeper check habitat / month and vet check / year. If you shorten the visiting period then you may need more.

Reminder: train your keeper to at least 3 star or they may have "forever-inside-keeper-hut" bug according to other forumers.

You shall also prevent the staff room foo far away from the working area, as it will make the resting longer. As no as it doesnt warn you some facilities are often queuing, that type of factilities shall be enough (or they are too far away that your different staffs use too many time to reach it)
 
Hi guys,

Really enjoying playing so far, such a powerful game!

When building a habitat I see a lot of people dedicate a keeper hut per habitat. Can you build a keeper hut and the “seal off” the habitat? Does the keeper ever need to leave/anyone else need to come in?

Or do you require a staff access path to every enclosure?

thanks!

They need to have access to Staff rooms as well. And as they can accomodate more than 1 person, having 1 staff room and 1 keeper hut per habitat would be less efficient.
And the vets, and cleaners need access to the habitat too.

Thanks for your responses!

I think I’m going to try and model my habitats around a central staff room with each enclosure having a keeper hut.

How many of the other buildings do you typically need? I guess it depends on the size of your zoo but as I’m playing in sandbox mode at the moment I plan to just let the zoo sprawl and grow to cover the space eventually.

But is there a rough number of vets etc per habitat?

thanks!

Yep, that's how I doo it as well. 1 vet per 2-3 habitats is enough.
 
I often place a support-hub in the middle of multiple habitats, sometimes underground. Depending of the size of the habitats and guest-routing I also place small keeper huts as satellites. But all the major buildings (vet, staff,trade, Quarantine) are in the middle.
This way I can use strict work zones and I rarely have staff running through guests.
 
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