CMDR headlook / VR movement

  • Thread starter Deleted member 121570
  • Start date

Deleted member 121570

D
Hi there,

One small suggestion (which may already have been made - search function is down)

It'd be great if your head movement and gaze direction was mirrored onto your commander's avatar model in the seat. So if you look left / right / up / down with either VR or headlook - your commander does the same thing.

This would be very cool in a few ways.
Firstly, it'd make screenshots & videos more dynamic rather than having to wait for the animations to cycle.

Secondly, it'd make Multicrew a lot better - because you'd be able to look AT your crewmate whilst they looked back at you. This'd work both for headlook and VR users crewed whilst having voice conversations either through discord or in-game voice. At the moment, your crewmates just sit there whilst you're actually flying around, doing stuff and talking. You're chatting with them, and they're just looking blankly ahead. It's almost rude :)

Whilst I understand that mouth animations are probably a bit difficult to sync with external voice comms, having the ability to actually look at your crewmate, and see them look back at you whilst talking - would really add a dimension of reality. For VR users particularly, this would be great.
Lastly, mouth animation could be synced with the ingame voice comms, adding more value to this function rather than using external means like Discord or Teamspeak. This would at least mean you could 'talk' to your crewmates, connecting auditory and visual experiences.

I'd imagine that most of the animation required is already done, given the cycling movements our commanders already exhibit?

Decent idea?
 
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