CMDR is instantly killed if hit when canopy is blown out

The weapons armed on Elite's various vessels are anti-ship class weapons. Therefore, I feel if a commander's shields go down and their canopy is breached, their person is at extreme risk. No Remlock suit is going to save a CMDR from a multicannon slug through their center mass.

When shields are down and canopy is breached, very obtrusive warnings should sound/display when facing any hostile, and a CMDR should instantly die/fry if a laser or bullet hits their person. Even if it's a suit nick, it would almost certainly be fatal.

Plus, I'd love to see some flaming CMDR effects too. ;)

(Probably will get to see some flaming CMDRs in the thread responses.) Hehe
 
Regardless of what FDev have said about the recent change, I've (anecdotally) been getting a cracked canopy quite a bit since the April update (presumed to be 3.4). Could be that the AI are aiming differently from before, I don't know.

Now the AI can be told to aim for the canopy or not, but I don't have enough PvP experience to know how this would affect PvP. I like the idea of that "one lucky shot", but not if it's repeatable and becomes the meta way to end a fight PvE or PvP.

The pilot's body presents a very small target compared to most ships. Provided there's some RNG in there to make it so un-meta to always aim at the canopy I'd be okay with it. I can imagine if we ever get spacelegs the Player's virtual body will have a hit box.
 
Regardless of what FDev have said about the recent change, I've (anecdotally) been getting a cracked canopy quite a bit since the April update (presumed to be 3.4). Could be that the AI are aiming differently from before, I don't know.

Now the AI can be told to aim for the canopy or not, but I don't have enough PvP experience to know how this would affect PvP. I like the idea of that "one lucky shot", but not if it's repeatable and becomes the meta way to end a fight PvE or PvP.

The pilot's body presents a very small target compared to most ships. Provided there's some RNG in there to make it so un-meta to always aim at the canopy I'd be okay with it. I can imagine if we ever get spacelegs the Player's virtual body will have a hit box.
Yeah, same on the canopy failure frequency, the observational data doesn't match the changes FDev supposedly made; I suspect an error. My subjective experience of course.

It's actually pretty rare for me to keep slugging it out with shields AND canopy gone, I suspect most CMDRs back off to recharge shields at that point. The weapon spread makes it unlikely that the CMDR would be hit, but obviously distance and the weapon used would be a factor.

I can't say I've ever destroyed an NPC canopy, but I actually think killing enemy pilots directly to quickly end fights would be pretty cool. It would require a steady hand and (probably) the accuracy that only fixed weapons can afford.

For CMDRs, there should probably be some RNG protection if the kill rate ends up being too frequent.
 
AI used to shoot out my canopy all the time when i was combat grinding. I find it very hard to believe it doesnt aim for it. I very quickly learned to roll my conda at the first sounds of cracking.
 
Lol

Go one step further and have "pilot" as a targetable module, and just snipe it with super penetrator rails. :ROFLMAO:

It'll be like the old Battlezone games, where you could hop out and snipe the pilots out of enemy tanks. 😁

In all seriousness, I spin the "beam laser to the chest" thing as there's always enough power to shield your canopy from incoming fire, but it's not good enough to maintain cabin pressure.
It could be said that life support is powering said canopy shield as well as your life support, which is why in 3305, life support is rather short. Lol
 
@OP: On the whole, I disagree with your assertion that a blown canopy should automatically mean instant death - even in combat.

It used to be the case that sniping the Power Supply would near enough guarantee a ship kill and FD nerfed that method of destroying targets. Personally, I do not think FD should go anywhere near your proposal - especially given the historic Power Supply sniping nerf, it is the same elephant in different clothes.
 
@OP: On the whole, I disagree with your assertion that a blown canopy should automatically mean instant death - even in combat.

It used to be the case that sniping the Power Supply would near enough guarantee a ship kill and FD nerfed that method of destroying targets. Personally, I do not think FD should go anywhere near your proposal - especially given the historic Power Supply sniping nerf, it is the same elephant in different clothes.
I think you misread something; I never suggested that a blown canopy should result in instant death. I actually really enjoy finishing up a fight with a blown canopy and winning; it's a great rush.

What I DID say was that an unshielded and uncanopied CMDR should die instantly if his PERSON is hit by enemy fire.
 
I think you misread something; I never suggested that a blown canopy should result in instant death. I actually really enjoy finishing up a fight with a blown canopy and winning; it's a great rush.

What I DID say was that an unshielded and uncanopied CMDR should die instantly if his PERSON is hit by enemy fire.
You are still talking about one/lucky shot kill type logic (i.e. not having to destroy the ship via attrition of hull points), and I do not believe you are being realistic in regards to weapon accuracy.

Ultimately, it does not change the fact that it is still comparable to blowing up a ship by sniping the power plant - which has already been nerfed.
 
You are still talking about one/lucky shot kill type logic (i.e. not having to destroy the ship via attrition of hull points), and I do not believe you are being realistic in regards to weapon accuracy.

Ultimately, it does not change the fact that it is still comparable to blowing up a ship by sniping the power plant - which has already been nerfed.
Apples and oranges comparison. As an aside, I wonder why FDev wasted their time giving us the ability to target modules if they were going to make it ultimately pointless.

I think at the very least, there need to be different standards for fighting NPCs and fighting other CMDRs. Easy kills by hitting powerplants or sniping pilots directly should be allowed with NPCs, but I can see in the interests of fair play that these should not be a part of CMDR to CMDR combat.

Here's the thing though, FDev is applying the same rules to ALL combat, so it universally sucks.
 
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