Hello commanders,
After some testing and balancing, I've come up with the (IMHO) ultimate long distance travel build for the Mandalay.
It features a jump range of just over 85 LY but without sacrificing too much in terms of shield power and utilities.
It allows for emergency repairs, has a decent shield to survive a belly flop, and runs so cold, you can double dip fuel. (charge FSD while scooping, aim for next system and you can almost fill your tank back up before you jump, just like the dolphin does).
Beware - the roll on the Power Plant is grade 4, not grade 5. (easy to overlook)
Enjoy!
After some testing and balancing, I've come up with the (IMHO) ultimate long distance travel build for the Mandalay.
It features a jump range of just over 85 LY but without sacrificing too much in terms of shield power and utilities.
It allows for emergency repairs, has a decent shield to survive a belly flop, and runs so cold, you can double dip fuel. (charge FSD while scooping, aim for next system and you can almost fill your tank back up before you jump, just like the dolphin does).
Beware - the roll on the Power Plant is grade 4, not grade 5. (easy to overlook)
Enjoy!
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