I want our fellow CMDRs to get the most out Elite Dangerous but you have to understand this is far more than a game about seeing cool stuff in space. It's meant to be an experience that is just as much about personal empowerment. If you want to get more out of Elite Dangerous you need to do the following pronto or review your Codex Archive if you have already:
0) Read the official novel "Docking is Difficult". Remember, the game is very much a personal journey (with an emphasis on personal) even according to Frontier Developments.
1) Go to Etain and visit the Far God Cult at The Prophet and The Sanctum (bodies 4a and 4c respectively). Do not listen to the logs until you have all 9 and can listen to them in order. Odd are at one site and even the other. You don't need weapons, though, don't be surprised if there are curious visitors
2) Go to Lave and read the tourist beacons then go to Teorge. Listen to what Salome has to say. Also, keep in mind where the clone ships were supposed to have gone. You might be in for a surprise
3) Read descriptions on everything (from the random loot you pick up for cash) to the commodities in station to system descriptions.
4) Pay attention to your surroundings and mentally note oddities from sounds to visuals.
5) Read the old lore and compare it with what your are told. Make up your own mind on what you believe - handy reference here: http://www.dream-ware.co.uk/
6) Read up on names of places. The story is subtle.
7) Trust your instincts.
8) Follow the ever handy Carl Sagan's Baloney Detection Kit if in doubt. See https://www.themarginalian.org/2014/01/03/baloney-detection-kit-carl-sagan/
9) Life doesn't have to perfect to be wonderful. Sometimes you find the most amazing things in the unexpected places. (edited)
0) Read the official novel "Docking is Difficult". Remember, the game is very much a personal journey (with an emphasis on personal) even according to Frontier Developments.
1) Go to Etain and visit the Far God Cult at The Prophet and The Sanctum (bodies 4a and 4c respectively). Do not listen to the logs until you have all 9 and can listen to them in order. Odd are at one site and even the other. You don't need weapons, though, don't be surprised if there are curious visitors
2) Go to Lave and read the tourist beacons then go to Teorge. Listen to what Salome has to say. Also, keep in mind where the clone ships were supposed to have gone. You might be in for a surprise
3) Read descriptions on everything (from the random loot you pick up for cash) to the commodities in station to system descriptions.
4) Pay attention to your surroundings and mentally note oddities from sounds to visuals.
5) Read the old lore and compare it with what your are told. Make up your own mind on what you believe - handy reference here: http://www.dream-ware.co.uk/
6) Read up on names of places. The story is subtle.
7) Trust your instincts.
8) Follow the ever handy Carl Sagan's Baloney Detection Kit if in doubt. See https://www.themarginalian.org/2014/01/03/baloney-detection-kit-carl-sagan/
9) Life doesn't have to perfect to be wonderful. Sometimes you find the most amazing things in the unexpected places. (edited)