I must say I'm struggling with this. Initially I gave over the smallest 2 hard points on my "big three" to turrets, one to a seeker missile launcher, and the other to a corrosive shell MC.
This, I thought, would provide a baseline for offering a basic gunner role aboard them. Having watched a few beta videos lately I got inspired to have the option of giving over more of the hard points to crew.
I bought and moded a class 3 turreted beam, cannon and frag cannon. Having fitted the cannon and pulse to the upper class 3 HPs on The Cutter, it didn't take long to realise the DPS effect was the same as simply removing one of the Class 3 gimballed MCs I normally use. in terms of DPS, this represents almost a third of the ships over all DPS value. This is a real switch off to wanting to develop the turreted gunner role for me. It seems like way too much to give up
What are your tips and ideas for including turrets in a meaningful way and not damaging the DPS of the ships so severely?
This, I thought, would provide a baseline for offering a basic gunner role aboard them. Having watched a few beta videos lately I got inspired to have the option of giving over more of the hard points to crew.
I bought and moded a class 3 turreted beam, cannon and frag cannon. Having fitted the cannon and pulse to the upper class 3 HPs on The Cutter, it didn't take long to realise the DPS effect was the same as simply removing one of the Class 3 gimballed MCs I normally use. in terms of DPS, this represents almost a third of the ships over all DPS value. This is a real switch off to wanting to develop the turreted gunner role for me. It seems like way too much to give up
What are your tips and ideas for including turrets in a meaningful way and not damaging the DPS of the ships so severely?
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