That's the main reason I posted. I figured that the more instances we can fill with players at Fornacis, the more global re-supply we can achieve...
As for being "boring", I half agree, but only insofar as some people find -trading- boring. Which I don't. For a start it's a very handsome profit on small volumes. Second is that the cargo is illicit in some of the systems you pass through. Interdiction is a factor and makes you think different tactics for different interactions particularly if you are also in Hostile systems as well. So there's potential for all sorts of surprises during the fairly long trek through the galaxy. Whether you choose "fast route" and have to dock for fuel or scoop en-route. Or maybe choose "economy route" which goes through more systems making the chances of interdiction greater... Finally, this particular CG looks like it will require a coordinated *community* effort to even make it to tier 1. Which is what *Community* Goals are. So you can either *share* in attempting what appears to be a difficult achievement, or if that's not your thing, maybe keep the negativity off the thread so as not to dissuade other players from joining a *community* effort, please?
Cheerz
Mark H