Taken from the video linked below about the combat in Odyssey.
I pulled out several relevant sections where I am struggling to see the intended design come through.
This is making me truly wonder if I am doing something wrong? Because I haven't really seen any of this, and I've been in quite a bit of combat.
I would greatly appreciate it if the CM's could ask this question of the devs/designers when they start having these monthly dev chats, because I feel like I might be missing out on something - either that, or they haven't managed to get everything working as designed yet? Not sure.
Look forward to hearing from them about this.
Source video below
I pulled out several relevant sections where I am struggling to see the intended design come through.
"Key elements" - Not, additional interesting part, not, something that could potentially happen sometimes - KEY element.One of the key elements of Odyssey's combat is what we consider the Combat Triangle.
This is making me truly wonder if I am doing something wrong? Because I haven't really seen any of this, and I've been in quite a bit of combat.
I've played a decent bit of the expansion now and I'm not sure I've seen this really. I could use a hand finding this because it sounds really really nice.For the first time we're seeing on-foot commanders, SRV's, ships, all converging into this really unique experience.
Hm... I'm not sure I've seen this either really. Is there a mission type I am missing or- some other element of the gameplay I've overlooked?All of these elements actually join together. So the combat can span from surface all the way into space.
I would greatly appreciate it if the CM's could ask this question of the devs/designers when they start having these monthly dev chats, because I feel like I might be missing out on something - either that, or they haven't managed to get everything working as designed yet? Not sure.
Look forward to hearing from them about this.
Source video below