Coaster Element Support Ideas

Hey Frontier! First off I would like to say congratulations for making such an amazing game! I've been waiting for a very long time to get this excited about a coaster/park creation game, so this has filled that void and beyond. Because I love Planet Coaster so much, I hate to nitpick on the supports in-game (specifically for a lot of B&M style tracks) and how they are treated.

So my main project right now is a B&M Invert and after the winter patch I noticed the updated support system and am mostly thrilled as it's realistic to B&M's in real life, with a few exceptions. First off the loop supports before the patch looked adequately stable, but now the winter patch has altered the style and it does not look stable with such a high force element.

Post Patch Loop

So I had noticed that in the S&S launcher similar to Full Throttle at SFMM there are specific support structures for the loop+top hat element. What I would like to know is if there is anyway to take the same methodology and apply it to other inversions for other coaster manufacturers? Like for the B&M Inverted Loop there could be specific supports that mirror the real life structures like this:

Raptor at Cedar Point

The second thing I noticed is that the updated supports only stand on the left side of the track. While I love the look of the new supports, it would be extremely handy to have the ability to switch the orientation of the tubing on either side of the track so it would make more sense in relation to the direction the roller coaster is banking. These two pics of my project explain where the benefit of being able to switch the orientation of the supports would match what is structurally and realistically appropriate.

Example #1
Example #2

I know this is an incredibly anal thing to criticize and a very small amount of people would genuinely be affected by it, but I think it is a plausible addition to the game that would increase the immersion that much more for the select few who would like the change. I still absolutely love this game and will continue to sink way too much of my time into it, and I hope to get some feedback from others who may agree or disagree with me. Thanks again Frontier!
 
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I would also go some steps further!

Automatic supports (like it is now), switch some supports (what you like), set supports manually (many different support types, left and right, move and off)!
 
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In Theme Park Studio there is a library of coaster supports for steel coasters that you can move , delete, or add as you see fit:

TPS%20Coaster%20Supports_zpshhogrjdo.jpg


I think a similar system would be a plus.
 
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Supports need alot more work. In my opinion, the supports went in the wrong direction with this update.

2rfdi0i.jpg


This is totally unrealistic.....Not B&M. These supports should go straight all the way to the ground.

dqsnzs.jpg


Really ruins the look of the coasters.

What happened to these supports?? Was looking so forward to these!!!!!

rumlp0.jpg
 
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Also it seems as if the coaster supports have shrunk in size compared to the connectors, which makes them look even smaller or disproportional when coasters are bigger and taller.

2uq1x7s.jpg
 
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The best option would be for us to let us select and or make our own supports BUT I understand the issues behind that.

However the most recent update did make supports much better for the invincible giga coaster

Supports need alot more work. In my opinion, the supports went in the wrong direction with this update.

http://i68.tinypic.com/2rfdi0i.jpg

This is totally unrealistic.....Not B&M. These supports should go straight all the way to the ground.

What they were attempting to do here I believe is stop the supports from just being insanely wide with big hills. before they changed them in this update they would just take up a huge footprint width wise. IMO if they get to that point where the supports need to do that then supports should switch to scaffolding supports like they do on the invincible coaster type
 
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Actually that is the way they were back in the alpha phase. If they didnt want them to be so wide they could change the angle at certain hights. Either way they were alot better before the update. I personally believe this was an accident on their part and will probably be corrected in the next update.. There is alot of coding and tinkering going on under the hood between updates and they are usely good about fixing these things. [up]
 
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