Hey Frontier! First off I would like to say congratulations for making such an amazing game! I've been waiting for a very long time to get this excited about a coaster/park creation game, so this has filled that void and beyond. Because I love Planet Coaster so much, I hate to nitpick on the supports in-game (specifically for a lot of B&M style tracks) and how they are treated.
So my main project right now is a B&M Invert and after the winter patch I noticed the updated support system and am mostly thrilled as it's realistic to B&M's in real life, with a few exceptions. First off the loop supports before the patch looked adequately stable, but now the winter patch has altered the style and it does not look stable with such a high force element.
Post Patch Loop
So I had noticed that in the S&S launcher similar to Full Throttle at SFMM there are specific support structures for the loop+top hat element. What I would like to know is if there is anyway to take the same methodology and apply it to other inversions for other coaster manufacturers? Like for the B&M Inverted Loop there could be specific supports that mirror the real life structures like this:
Raptor at Cedar Point
The second thing I noticed is that the updated supports only stand on the left side of the track. While I love the look of the new supports, it would be extremely handy to have the ability to switch the orientation of the tubing on either side of the track so it would make more sense in relation to the direction the roller coaster is banking. These two pics of my project explain where the benefit of being able to switch the orientation of the supports would match what is structurally and realistically appropriate.
Example #1
Example #2
I know this is an incredibly anal thing to criticize and a very small amount of people would genuinely be affected by it, but I think it is a plausible addition to the game that would increase the immersion that much more for the select few who would like the change. I still absolutely love this game and will continue to sink way too much of my time into it, and I hope to get some feedback from others who may agree or disagree with me. Thanks again Frontier!
So my main project right now is a B&M Invert and after the winter patch I noticed the updated support system and am mostly thrilled as it's realistic to B&M's in real life, with a few exceptions. First off the loop supports before the patch looked adequately stable, but now the winter patch has altered the style and it does not look stable with such a high force element.
Post Patch Loop
So I had noticed that in the S&S launcher similar to Full Throttle at SFMM there are specific support structures for the loop+top hat element. What I would like to know is if there is anyway to take the same methodology and apply it to other inversions for other coaster manufacturers? Like for the B&M Inverted Loop there could be specific supports that mirror the real life structures like this:
Raptor at Cedar Point
The second thing I noticed is that the updated supports only stand on the left side of the track. While I love the look of the new supports, it would be extremely handy to have the ability to switch the orientation of the tubing on either side of the track so it would make more sense in relation to the direction the roller coaster is banking. These two pics of my project explain where the benefit of being able to switch the orientation of the supports would match what is structurally and realistically appropriate.
Example #1
Example #2
I know this is an incredibly anal thing to criticize and a very small amount of people would genuinely be affected by it, but I think it is a plausible addition to the game that would increase the immersion that much more for the select few who would like the change. I still absolutely love this game and will continue to sink way too much of my time into it, and I hope to get some feedback from others who may agree or disagree with me. Thanks again Frontier!