Trying to recreate roller coasters is an impossible task because the trains slow down way too fast.
Trying to recreate roller coasters is an impossible task because the trains slow down way too fast.
There's has been topic on this before. It turned out that the friction use during I spoke the same as real world coaster design applications so it provides the most accurate modelling possible. This was the new proven when the devs showed the people who visited a true side by side remake of a real coaster.
The only way to get true g-force ratings would also to be true simulation of friction accordingly. This won't change and likely means that the height/banking etc of the coaster you are producing is out to the real world counterpart.
i don't expect a NL2 type of coaster simulation but! There does seem to be too much friction especially on the wooden coasters.
I am sorry but it is on all the other threads about this, just because you don't want to believe doesn't mean its not true. And how you can suggest you know it isn't right because you are a coaster designer now yeah? .
Well, I do have an actual engineering degree. Does that count?
Replicate this ride in PC, I dare you:
https://rcdb.com/262.htm
Or this one:
https://rcdb.com/185.htm
Or this one:
https://rcdb.com/469.htm
Or just about anything, really...
You will find that friction really is far too high as real life designs accurately replicated will consistently fail to come close to finishing the circuit.
Well, I do have an actual engineering degree. Does that count?
Replicate this ride in PC, I dare you:
https://rcdb.com/262.htm
Or this one:
https://rcdb.com/185.htm
Or this one:
https://rcdb.com/469.htm
Or just about anything, really...
You will find that friction really is far too high as real life designs accurately replicated will consistently fail to come close to finishing the circuit.
More often than not I find myself with too much speed and needing brakes, the trim brakes are amazing and I'm glad to have them. I never played RCT3, many hours on RCT1/2 but that was a lifetime ago, so I'm relearning a lot about designing a fun coaster.
I don't believe it. I know it isn't right. It's completely impossible to recreate a real ride and have it hit the brakes at the same speed.
Each car design will have its own set of characteristics (mass, drag, friction, etc.). It's possible that there are errors with some cars that aren't present in others. The best thing you can do (rather than saying "I think it's wrong") is to provide an example of an in-game coaster that replicates a real-world one, and show what you think the error is. I know for a fact that they care about the detail, so if you can show there's an error I'm sure they'll want to fix it.
Maybe it's just a problem of one specific coaster type?