Coaster Stations

They showed some animation for this in the stream today. So yes they will be in the game and they look fantastic.
 
the coasters look great but the stations are abit basic, I would like them to have more staff operating them

i agree, its one of my questions for them today actually, if they will have safety staff checking restraints and the like in the future in stations.
 
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The balance to animation of staff checking restraints to the amount of loading time and actual running of the coaster needs to be balanced though. I feel that if you have too much animated then it will take the true 2 minutes instead of 30 seconds for a coaster to do anything each time.

Immersion in realism is brilliant but a balance always needs to be struck. We had this topic in the alpha part of the forum and I suggested the best part would be to have the senior attendant in the control station that hits button for the air gates and then they load and then hits the start sequence and then the launch button as this can happen while the guests are loading accordingly.

Further to that then you could have two other attendants. One where people are loading onto coaster and one to help unload accordingly. They would be better if they just did a walk up the station platform from one end to other rather than animated to check every restraint. It would give the principle and feel immersive but not detract from the gameplay at the same time.

This also lends to management side as we discussed training the staff and having a timer between the guests loaded and the coaster launching. As the staff increase in training level the timer reduces and thus the turn over of the guests of the coaster increase and income also increases for the same time period.

It would also lead to guests being happier due to lower waiting times and if the attendants trained in say customer service they can also improve guest happiness by having better interaction with them such as smiling and talking rather than looking grumpy and stressed or bored etc.

This all goes hand in hand and although in the short term the animations would look beautiful and add to the game the above statements is why I feel it would be too much in the future once we are also managing.

Regards,

Adam
 
I feel that if the animations are quick enough, the restraint checks can still be done in 30 seconds or so, they don't have to be a full 2 seconds for each seat like in real life, but maybe just like a push or something.
 
I feel that if the animations are quick enough, the restraint checks can still be done in 30 seconds or so, they don't have to be a full 2 seconds for each seat like in real life, but maybe just like a push or something.

I feel the problem you have is that some of the coaster cars are 8 people wide so to get the animation of someone walking down each row and pushing them is going to 32 seconds for 16 seats of it just sitting there while someone walks about. If you then have 4 cars then that becomes 64 seconds which if you sat and watched that animation would feel like an age compared to what is going on around you.

The best thing to have would be a light system where the guests sit in the seats as the controller is starting the launch sequence and as the harness go down the control board lights up with green lights and while this is happening the two attendants do a platform walk with maybe a thumbs up at the end. Then the control operator can press the launch button and the coaster starts.

You could then have the random break down where a red light randomly happens on one the seats and the mechanic is called etc.

It would still look awesome and add to it all but keep the time of the game flowing as that would be a much shorter sequence than attendants checking the harnesses.

Regards,

Adam
 
I feel the problem you have is that some of the coaster cars are 8 people wide so to get the animation of someone walking down each row and pushing them is going to 32 seconds for 16 seats of it just sitting there while someone walks about. If you then have 4 cars then that becomes 64 seconds which if you sat and watched that animation would feel like an age compared to what is going on around you.

The best thing to have would be a light system where the guests sit in the seats as the controller is starting the launch sequence and as the harness go down the control board lights up with green lights and while this is happening the two attendants do a platform walk with maybe a thumbs up at the end. Then the control operator can press the launch button and the coaster starts.

You could then have the random break down where a red light randomly happens on one the seats and the mechanic is called etc.

It would still look awesome and add to it all but keep the time of the game flowing as that would be a much shorter sequence than attendants checking the harnesses.

Regards,

Adam

yeah but what you just explained is made up, not realistic. the whole point of restraint checkers is incase digital systems fail.....honestly you dont even need them pushing people, lets all be honest, they are slightly lazy with this in some parks and literally just walk down the station and quickly look at each row.....this might be sufficient, and the animation would probably only take 2-5 seconds to complete, 2 staff on both sides, just walking down the station checking rows.

this could also start happening as the guests are loading themselves into the coaster seats, to save even more time, cause i think we all know the guest are not going to "appear" in the seats on release, especially given they have animated station platforms coming, they wouldnt even bother with those if they didnt have more detailed loading/unloading plans coming to stations in the future.

plus, i think you are overthinking this a bit too much, in a management and creation sim, is it really that annoying or painful to have realisitic load and unload times? they are not all that slow, in real life ya know. plus i think your maybe going a little overboard with those seconds
 
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On some rides and coasters, the ride workers ask the guests to push up on their restraints instead of checking them. I would still like to see workers push the restraints to make sure they're secure, but it might allow the game to flow a bit better if the guests checked the restraints with the ride operators watching closely.
 
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Love the updated coaster stations shown in the livestream!

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Yes! The station is awesome but the animation is Soooooo Quick! The visitor likes mouse who shoot into coaster. strange. I think let the animation be a little slow is better and add staff check their safe. I understand it will consume more time but you you don‘t be very detailed to check every seat you can just develop a generated checking animation. I think it will be more real. Thanks.
 
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