I feel the problem you have is that some of the coaster cars are 8 people wide so to get the animation of someone walking down each row and pushing them is going to 32 seconds for 16 seats of it just sitting there while someone walks about. If you then have 4 cars then that becomes 64 seconds which if you sat and watched that animation would feel like an age compared to what is going on around you.
The best thing to have would be a light system where the guests sit in the seats as the controller is starting the launch sequence and as the harness go down the control board lights up with green lights and while this is happening the two attendants do a platform walk with maybe a thumbs up at the end. Then the control operator can press the launch button and the coaster starts.
You could then have the random break down where a red light randomly happens on one the seats and the mechanic is called etc.
It would still look awesome and add to it all but keep the time of the game flowing as that would be a much shorter sequence than attendants checking the harnesses.
Regards,
Adam
yeah but what you just explained is made up, not realistic. the whole point of restraint checkers is incase digital systems fail.....honestly you dont even need them pushing people, lets all be honest, they are slightly lazy with this in some parks and literally just walk down the station and quickly look at each row.....this might be sufficient, and the animation would probably only take 2-5 seconds to complete, 2 staff on both sides, just walking down the station checking rows.
this could also start happening as the guests are loading themselves into the coaster seats, to save even more time, cause i think we all know the guest are not going to "appear" in the seats on release, especially given they have animated station platforms coming, they wouldnt even bother with those if they didnt have more detailed loading/unloading plans coming to stations in the future.
plus, i think you are overthinking this a bit too much, in a management and creation sim, is it really that annoying or painful to have realisitic load and unload times? they are not all that slow, in real life ya know. plus i think your maybe going a little overboard with those seconds