I only managed to try the game briefly during the party in the park weekend and since the beta began.
I have used no limits for several years and have used it to create many coasters. I saw Planet Coaster and thought at last it seems like a park management game has finally done coasters properly. Gone are the days of placing down generic coaster sections and we can actually manipulate the track to our desires! Then I realised that is not quite true.
During party in the park I realised how limiting the coaster builder was. And while there has been improvements since then. I still feel it needs improving. Just trying to build a manual heartline roll is a real pain. It's tedious, and when you try and use the smooth feature it's like marmite. It either does a great job or ruins it.
Maybe I need more time to get to grips with all the tools, but I feel no limits' spline editor makes make a realistic smooth coaster so much easier and would love to seem take a similar handle based approach in planet coaster rather than the current x, y, length, roll approach.
I have used no limits for several years and have used it to create many coasters. I saw Planet Coaster and thought at last it seems like a park management game has finally done coasters properly. Gone are the days of placing down generic coaster sections and we can actually manipulate the track to our desires! Then I realised that is not quite true.
During party in the park I realised how limiting the coaster builder was. And while there has been improvements since then. I still feel it needs improving. Just trying to build a manual heartline roll is a real pain. It's tedious, and when you try and use the smooth feature it's like marmite. It either does a great job or ruins it.
Maybe I need more time to get to grips with all the tools, but I feel no limits' spline editor makes make a realistic smooth coaster so much easier and would love to seem take a similar handle based approach in planet coaster rather than the current x, y, length, roll approach.