Coaster wait times

Vampiro

Volunteer Moderator
Every coaster has a few options that i don't really understand yet.

- Wait for :
100% Load
50% Load
25% Load

- Minumim waiting Time

- Maximum waiting Time

Just as an example, what happens if i set it to 100% load but also minimum 60 seconds? Will it leave when it's full? Or still wait 60 seconds?
And what will happen if i set the max AND min time at 60 seconds? Will it wait for 60 seconds regardless of the load?
 
It would be nice to have this explained in detail, but here are my thoughts.

If loaded, then wait until MIN time before launch, if you untick min time, then it should launch as soon as it's loaded up
if NOT loaded then wait until MAX time before launch. At max time - should launch no matter how loaded it is.

(loaded = the % you set it to)

My problem is EMPTY cars -if I have a multi train setup but the queue is empty, then I have people sat waiting in the 2nd car because it can't pull into the station because the first car never leaves with zero passengers.. So I switch that to "any load" and let it go as soon as one person gets on.
 
If your train has 100% load it still won't leave until the minimum waiting time has elapsed.

If you set both min and max waiting time at 60 seconds then it will leave at exactly 60 seconds regardless of load.

Didn't previous RCT games have a 'leave if train arrives at station' tickbox to solve Harag's problem without having to resort to 'any load'?

Not sure from what point the game starts the stopwatch on waiting time though (whether it's when the train arrives at station or once the guests have got off and the gates open to let the new riders on).
 
It would be nice to have this explained in detail, but here are my thoughts.

If loaded, then wait until MIN time before launch, if you untick min time, then it should launch as soon as it's loaded up
if NOT loaded then wait until MAX time before launch. At max time - should launch no matter how loaded it is.

(loaded = the % you set it to)

My problem is EMPTY cars -if I have a multi train setup but the queue is empty, then I have people sat waiting in the 2nd car because it can't pull into the station because the first car never leaves with zero passengers.. So I switch that to "any load" and let it go as soon as one person gets on.

The only problem with using any load with more than 1 train would be for example with 2 trains, as soon as 1 person gets on if the first train clears the block, the 2nd could take off with very few peeps and sometimes this could defeat the purpose of having more than 1 train. The load % is a juggling act to get it fine tuned to the best %, but once you do that your coaster should run efficiently.
 
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Didn't previous RCT games have a 'leave if train arrives at station' tickbox to solve Harag's problem without having to resort to 'any load'?

Yes it was in previous RTC games, but stations also fit multiple trains if you made the platform longer, PC doesn't do that, instead it uses block breaks so no train will be entering the station while one is already in there. I've got a coaster at the back of the park (sort of a wild mouse thing) and it's not that popular so I've noticed guests sitting in train 2 & 3 waiting for the one in the station to leave... which takes way longer - not even the max 60 setting works when no one is on the train.
 
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I've got a coaster at the back of the park (sort of a wild mouse thing) and it's not that popular so I've noticed guests sitting in train 2 & 3 waiting for the one in the station to leave.

Which is detrimental to the ride stats, the waiting. Which could make the ride less popular. Which means you don't need the extra trains.
So you remove the trains, and then your stats increase, the ride becomes popular again, you get a longer line, and need extra trains....


[haha]
 
I usually set it to "Full Load" and "Max Wait 45 Seconds" or something along those lines, more or less time depending on the ride. That way trains don't leave before they really fill up, but they also don't linger around forever and keep everyone behind waiting. Now it would be great if there was also an option for trains to stop cycling when there are no people on the ride, maybe resulting in lower running costs, but that's getting pretty deep.
 
Which is detrimental to the ride stats, the waiting. Which could make the ride less popular. Which means you don't need the extra trains.
So you remove the trains, and then your stats increase, the ride becomes popular again, you get a longer line, and need extra trains....[haha]

It was a "wild mouse" workshop ride - it looked good at the time I downloaded it - obviously not using a wild mouse coaster for the ride didn't help - I'm going to get rid of the coaster now and put in my own coaster and wait until we get a proper wild mouse in the game - it just looked good in my western area - as mentioned in my other post, this is the ride I dropped down to 3 bucks, and then people flocked to it when they had no money left and can't even afford a drink.
 
Yes it was in previous RTC games, but stations also fit multiple trains if you made the platform longer, PC doesn't do that, instead it uses block breaks so no train will be entering the station while one is already in there. I've got a coaster at the back of the park (sort of a wild mouse thing) and it's not that popular so I've noticed guests sitting in train 2 & 3 waiting for the one in the station to leave... which takes way longer - not even the max 60 setting works when no one is on the train.

Wait really? That's a bit dumb. Just give us the option to do it how we want. You could do either way in RCT so I would hope we can choose how we do it in Planet Coaster.
 
Currently the best setting working for me is:

- waiting for full
- no miminum waiting time
- 20 seconds maximum waiting

But if there is noone entering, the people in the train behind are waiting ages sometimes.
 
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Currently the best setting working for me is:

- waiting for full
- no miminum waiting time
- 20 seconds maximum waiting

But if there is noone entering, the people in the train behind are waiting ages sometimes.


I'm coming to this conclusion myself, to keep them running as quick as possible and keep the queue moving.

I've also come to the point where I put TWO block breaks in, one just in front of the station so the train stops before entering - and the 2nd one at the top of the lift hill before the drop (where possible) I'm even thinking about putting one in straight AFTER the station, before the lift hill, so while it's going up the hill, the 2nd train can enter the station - so 3 breaks, and 2 trains.... mainly because the lift hill doesn't (at this moment?) count as a block break. However I'm still new at coaster building and only really done a couple of the basic types.

However, all these blocks are hitting my ratings of the ride. :((
 
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