Having two versions of the Diamondback was unexpected and a very good surprise! Thanks FD!
Now, I would love to see some variations for the current ships as well
What I have in mind would be a modified Cobra with:
- Two class 3 hardpoints, located below the ship (not good for gimballed based dogfight)
- Only one class 4 and three class 2 internals.
- Same Thrusters, Distributor, FSD, etc...
- A bit more armor rating, but also more hull weight...
- ...consequently, lesser agility and weaker shield.
You then get a ship, made for hit and run, nailing plasma accelerator or cannon shots (and if FD wants to give some love to some efficient class 3 torpedo pylons someday..?) at high speed on the target. Not good for dogfight, not good for tanking, not good for trading, but...fun!
So far, I am using this build at conflict zone and i am having way more fun than by tanking with a Vulture:
http://edshipyard.com/#/L=702,7OX7OX7N77N701Q01Q,314s6Q6u5K4s5K5A,7Re4-O07203w03w0JE
(cargo racks installed because they do not add any weight and I keep a top speed of 445m/s)
Now, I would love to see some variations for the current ships as well
What I have in mind would be a modified Cobra with:
- Two class 3 hardpoints, located below the ship (not good for gimballed based dogfight)
- Only one class 4 and three class 2 internals.
- Same Thrusters, Distributor, FSD, etc...
- A bit more armor rating, but also more hull weight...
- ...consequently, lesser agility and weaker shield.
You then get a ship, made for hit and run, nailing plasma accelerator or cannon shots (and if FD wants to give some love to some efficient class 3 torpedo pylons someday..?) at high speed on the target. Not good for dogfight, not good for tanking, not good for trading, but...fun!
So far, I am using this build at conflict zone and i am having way more fun than by tanking with a Vulture:
http://edshipyard.com/#/L=702,7OX7OX7N77N701Q01Q,314s6Q6u5K4s5K5A,7Re4-O07203w03w0JE
(cargo racks installed because they do not add any weight and I keep a top speed of 445m/s)