Cobra Engine performance will be better in future patches?

I dont get a game would cap CPU use, surely it just means the performance bottle neck is elsewhere, maybe memory or Graphic Card or data bus bandwidth between CPU <> Memory <> Graphics Card. More cores needs more data Bandwith even if the application doesnt natively use multicores. I would shut down the cores and leave 2 real cores running, see if they still sit at 50%.
 
And this is another zoo of mine, you can see how I put space above anything else. ;)
I know, that doesn't help with your current zoo if you don't want to recreate it, but it might help for future parks. ;)

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yea it’s too late for my test zoo since there are other buildings off to the side. I made a bridge that leads all the way to the back of the park and that freed up so much of the congestion but yea closing in at 8000 guests now I have about I'm at about 24-32fps depending on which part of the zoo i'm looking at and the zoom level. I made an extremely wide path for the pandas so the guests have lots of free space to walk around. (of course while paused I'm flying way beyond 50fps)

my future/real zoo will have the staff underground network (tested during beta and it works really well, similar to Disneys Magic Kingdom) so I’ll have a lot of space for pathing.

I really wish we could make our own entrances (some parks in real life has multiple entrances right?)
 
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